Reuse and Appropriation: Remediating Digital Museum Collections and Digital Tools for a Participatory Culture in Transition

Hassan Taher, Giuseppina Addo, P. Vengerfeldt, M. Engberg, Åsa Harvard Maare
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引用次数: 2

Abstract

Abstract Museums have always used different media to communicate, widen perspectives and bring new knowledge, but in the era of digital media, their various offerings are increasingly part of the media ecosystem. Our research interventions explored the possibility of reusing existing digitised material in a participatory setting. The aim was to explore the object-centred audience participatory method in digital settings. We held a series of digital and in-person workshops that invited the participants to “imagine” narratives about the provenance of the museum’s objects and journeys to Sweden in a playful and creative exploration. We could observe how the virtual workshop setting supported focused discussions, and allowed zooming, drawing and remixing of digital photographs to facilitate conversation. The workshop participants on-site worked with the museum objects on display to remediate them through photos, drawings, clay modelling, and writing down thoughts and questions about the objects on discussion postcards. The participants’ contributions were included in the virtual collection database (Carlotta), under the same collection as the other museum objects, making the remediation process circular. We argue that object-centred methods enable audience participation in digital media ecosystems both in museums and with other media makers. The audience’s expectations and experiences from using other media bring them to the digital museum platforms with a willingness to explore, remix and integrate.
再利用和挪用:为转型中的参与式文化修复数字博物馆藏品和数字工具
博物馆一直使用不同的媒介进行交流,拓宽视野,带来新知识,但在数字媒体时代,博物馆的各种产品越来越成为媒体生态系统的一部分。我们的研究干预探索了在参与式环境中重复使用现有数字化材料的可能性。目的是探索数字环境中以对象为中心的受众参与方法。我们举办了一系列数字和面对面的研讨会,邀请参与者在有趣和创造性的探索中“想象”关于博物馆物品来源和瑞典之旅的叙述。我们可以观察到虚拟工作室环境是如何支持重点讨论的,并允许放大、绘制和重新混合数字照片以促进对话。工作坊的参与者在现场与展出的博物馆物品一起工作,通过照片、绘画、粘土模型,并在讨论明信片上写下对这些物品的想法和问题,对它们进行修复。参与者的贡献被包括在虚拟收藏数据库(Carlotta)中,与其他博物馆物品在同一收藏下,使修复过程循环。我们认为,以对象为中心的方法使观众能够参与博物馆和其他媒体制造商的数字媒体生态系统。观众对其他媒体的期望和体验,将他们带着探索、混合和整合的意愿来到数字博物馆平台。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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