{"title":"Upaya Meningkatkan Hasil Belajar Ipa dengan Model Pembelajaran Scramble-Media Visual Peserta Didik Kelas IV SDN 4 Panarung Tahun Pelajaran 2017/2018","authors":"Rahmi Yantol, Diplan Diplan, Nurul Hikmah Kartini","doi":"10.33084/JHM.V5I1.159","DOIUrl":null,"url":null,"abstract":"This study aims to: (1) describe the learning activities of grade 4 students of SDN 4 Panarung at the time of science teaching using Scramble-Visual media, (2) to know the learning outcomes of science students of grade IV SDN 4 Panarung by using the learning model Scramble-Visual media. The method and type of research used in this research is Classroom Action Research (PTK). The results showed that: (1) Students' learning activities in good category became better in science lesson using visual media assisted media scramble model in fourth grade of SDN 4 Panarung in academic year 2017/2018. Learners play an active role, motivated, cooperate with each other to improve the concentration and speed of thinking during the learning process in cycle I. The results of observers of teacher activity on the learning process conducted by observers I and observer II during the process of learning science (natural) the teacher activity is 3.61 with very good criteria and the average activity of learners is 3.55 with very good criteria. (2) There is an improvement of science learning outcomes of students of class IV in SDN 4 Panarung academic year 2017/2018 after using the model of learning scramble with visual media assisted. This shows the results of learning through the average score of the class on the initial test is 43 and the percentage of learning mastery learners classically 9.52% with the criteria not achieved. In the first cycle, the average score of the class is 70 and the percentage of students' learning completeness classically is 100%, from the predetermined criteria that is KKM is 65 and the criteria completeness 85% classically achieved category.","PeriodicalId":275740,"journal":{"name":"Jurnal Hadratul Madaniyah","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Hadratul Madaniyah","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33084/JHM.V5I1.159","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This study aims to: (1) describe the learning activities of grade 4 students of SDN 4 Panarung at the time of science teaching using Scramble-Visual media, (2) to know the learning outcomes of science students of grade IV SDN 4 Panarung by using the learning model Scramble-Visual media. The method and type of research used in this research is Classroom Action Research (PTK). The results showed that: (1) Students' learning activities in good category became better in science lesson using visual media assisted media scramble model in fourth grade of SDN 4 Panarung in academic year 2017/2018. Learners play an active role, motivated, cooperate with each other to improve the concentration and speed of thinking during the learning process in cycle I. The results of observers of teacher activity on the learning process conducted by observers I and observer II during the process of learning science (natural) the teacher activity is 3.61 with very good criteria and the average activity of learners is 3.55 with very good criteria. (2) There is an improvement of science learning outcomes of students of class IV in SDN 4 Panarung academic year 2017/2018 after using the model of learning scramble with visual media assisted. This shows the results of learning through the average score of the class on the initial test is 43 and the percentage of learning mastery learners classically 9.52% with the criteria not achieved. In the first cycle, the average score of the class is 70 and the percentage of students' learning completeness classically is 100%, from the predetermined criteria that is KKM is 65 and the criteria completeness 85% classically achieved category.
本研究旨在:(1)描述Panarung SDN 4年级学生在使用争先恐后-视觉媒体进行科学教学时的学习活动;(2)利用争先恐后-视觉媒体学习模型了解Panarung SDN 4年级科学学生的学习成果。本研究使用的研究方法和类型是课堂行动研究(PTK)。结果表明:(1)2017/2018学年,帕纳荣中学四年级学生在科学课上使用视觉媒体辅助媒体争夺模式的好类学习活动有所改善。在循环一的学习过程中,学习者在学习过程中发挥积极的作用,积极主动,相互合作,提高思维的集中力和速度。在学习科学(自然)的过程中,教师活动的观察者对观察者一和观察者二所进行的学习过程的结果是,教师活动为3.61,标准很好,学习者的平均活动为3.55,标准很好。(2)采用视觉媒体辅助学习抢占模式后,2017/2018学年帕纳荣SDN四班学生的科学学习成果有所提高。由此可见,通过班级初次测试的平均分为43分,学习掌握学习者的比例为9.52%,未达到标准。在第一个周期中,班级平均分为70分,学生的学习完成率为100%,从预定的标准来看,KKM为65分,标准完成率为85%。