3D GPU-based SPH simulation of water waves impacting on a floating object

A. R. Priyambada, D. Tarwidi
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Abstract

Smoothed particle hydrodynamics (SPH) is meshless-based numerical method to simulate free-surface flow problems. In this paper, water wave impact on a floating object is studied by implementing SPH method. An open-source DualSPHysics code which is developed based on SPH theory is used to simulate three-dimensional (3D) free-surface flow with floating object. Graphical processing units (GPUs) parallel computing is applied to accelerate computational time of SPH method. The simulation is aimed to investigate the effect of water wave impact on floating object. The water wave is generated by piston-type wave maker in a flume. The frequency of piston is varied from 0.1 Hz to 0.6 Hz to evaluate vertical displacement of floating object. The simulation of free-surface flow and its interaction with floating object mimics a physically realistic phenomenon. It is obtained that the highest vertical displacement of floating object is achieved when piston frequency is 0.3 Hz. The piston frequency of 0.4 Hz–0.6 Hz yields high impact which makes the floating object is drowned and pushed to shoreline faster than other frequencies.
基于gpu的水波对漂浮物冲击的SPH三维仿真
光滑颗粒流体力学(SPH)是一种基于无网格的模拟自由表面流动问题的数值方法。本文采用SPH方法研究了水波对漂浮物的冲击。基于SPH理论开发了一个开源的dualspphysics代码,用于模拟具有漂浮物的三维自由表面流动。采用图形处理器(gpu)并行计算来加快SPH方法的计算速度。仿真的目的是研究水波冲击对漂浮物的影响。水波是由水槽内的活塞式造波器产生的。活塞频率在0.1 ~ 0.6 Hz范围内变化,以评估漂浮物的垂直位移。自由表面流动及其与漂浮物相互作用的模拟模拟了一种物理上真实的现象。得到了当活塞频率为0.3 Hz时,漂浮物垂直位移最大。活塞频率为0.4 Hz - 0.6 Hz,产生的冲击力较大,使漂浮物比其他频率更快地被淹没并推向海岸线。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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