Digital storytelling in the classroom: how to tell students to tell a story

Alexios V. Brailas
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引用次数: 5

Abstract

A design case study was used to investigate a unique means of introducing students to a digital storytelling assignment. The origin of this design case was the idea to use a digital story to present a digital story assignment. In this design case, we reflect on the design decisions that were made in light of the varied and unique requirements imposed by the particular educational context. We also illustrate the digital storytelling artefacts that were developed. Delivering (storytelling) the outline of an educational assignment in this isomorphic manner proved to be an effective means of communicating the nature and requirements of the storytelling project.
课堂上的数字讲故事:如何让学生讲故事
一个设计案例研究被用来研究一种向学生介绍数字故事作业的独特方法。这个设计案例的起源是用一个数字故事来呈现一个数字故事作业的想法。在这个设计案例中,我们根据特殊的教育环境所施加的不同和独特的要求来反思设计决策。我们还说明了已开发的数字讲故事的人工制品。以这种同构的方式传递(讲故事)教育作业的大纲被证明是传达讲故事项目的性质和要求的有效手段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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