An Autonomous Musical System via REST API Network

Hisashi Ishihara, Takanori Nagae
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Abstract

Today game engines deal with not only game contents or assets, but also gain the ability to play music. We will soon see that the DAW (digital audio workstation) and the game engine will be merged into a more general and sophisticated musical environment. The authors are developing a prototype ensemble system in which several client PCs are managed with a REST http server. Each client plays its cello, piano, or some synthesizer part conducted by the server. The clients also send control signals to others to change the tempo, rhythm or pitch improvisationally. Experimental results show that the Modular Synth component in the Unreal Engine 4 can play pieces of chamber music composed by the authors almost synchronously via LAN.
基于REST API网络的自主音乐系统
如今的游戏引擎不仅能够处理游戏内容或资产,还能够播放音乐。我们很快就会看到DAW(数字音频工作站)和游戏引擎将被合并到一个更通用和复杂的音乐环境中。作者正在开发一个原型集成系统,其中几个客户端pc使用REST http服务器进行管理。每个客户机演奏自己的大提琴、钢琴或由服务器指挥的合成器部分。客户还会向他人发送控制信号,以即兴改变速度、节奏或音高。实验结果表明,虚幻引擎4中的模块化合成器组件可以通过局域网几乎同步地播放作者创作的室内乐作品。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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