Penerapan Pembelajaran STEAM untuk Mengembangkan Kreativitas Siswa Sekolah Dasar di Daerah Terluar Terdepan Tertinggal Indonesia

Eva luthfi Fakhru Ahsani, Yva Alfiana Nurhaliza
{"title":"Penerapan Pembelajaran STEAM untuk Mengembangkan Kreativitas Siswa Sekolah Dasar di Daerah Terluar Terdepan Tertinggal Indonesia","authors":"Eva luthfi Fakhru Ahsani, Yva Alfiana Nurhaliza","doi":"10.54168/ahje.v2i1.41","DOIUrl":null,"url":null,"abstract":"The purpose of this research is to apply STEAM learning to develop the creativity level of Elementary School Students in the Outermost Disadvantaged Regions of Indonesia. The application of loose parts in STEAM learning is considered capable of developing the creativity of elementary school children. This type of research includes field research with qualitative descriptive methods. The subjects of this study were the fourth graders of SD Inpres Oeteta, Sulamu District, Kupang Regency, East Nusa Tenggara. Methods of data collection using interview techniques, observation, and documentation. The result of this research is that STEAM learning can develop students' skills in the fields of Science, Technology, Engineering, Art and Mathematical. using materials available in the environment. In addition, STEAM learning is able to make children have creativity in ways of thinking, solving problems and being able to think scientifically.","PeriodicalId":391611,"journal":{"name":"Al Hikmah: Journal of Education","volume":"76 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Al Hikmah: Journal of Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.54168/ahje.v2i1.41","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

The purpose of this research is to apply STEAM learning to develop the creativity level of Elementary School Students in the Outermost Disadvantaged Regions of Indonesia. The application of loose parts in STEAM learning is considered capable of developing the creativity of elementary school children. This type of research includes field research with qualitative descriptive methods. The subjects of this study were the fourth graders of SD Inpres Oeteta, Sulamu District, Kupang Regency, East Nusa Tenggara. Methods of data collection using interview techniques, observation, and documentation. The result of this research is that STEAM learning can develop students' skills in the fields of Science, Technology, Engineering, Art and Mathematical. using materials available in the environment. In addition, STEAM learning is able to make children have creativity in ways of thinking, solving problems and being able to think scientifically.
蒸汽学习的应用,培养孩子们的创造力,落后于印尼
本研究的目的是应用STEAM学习来发展印尼最外围弱势地区小学生的创造力水平。在STEAM学习中使用松散的零件被认为能够培养小学生的创造力。这类研究包括采用定性描述方法的实地研究。本研究的对象为东努沙登加拉古邦县苏拉木区欧泰塔小学四年级学生。使用访谈技术、观察和文件收集数据的方法。这项研究的结果是,STEAM学习可以培养学生在科学、技术、工程、艺术和数学等领域的技能。使用环境中可用的材料。此外,STEAM学习可以让孩子在思维方式、解决问题的方式和科学思维方面具有创造性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信