Mobile Augmented Reality as a Teaching Medium in an Introductory Computer Graphics Course

T. Suselo, B. Wünsche, Andrew Luxton-Reilly
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引用次数: 5

Abstract

Teaching computer graphics is challenging since the subject requires a diverse range of skills such as mathematics, programming, and spatial reasoning. Researchers have attempted to address this by investigating different teaching methodologies and proposing various learning tools. However, most tools proposed previously are desktop-based and involve manipulation of 3D scenes using mouse or other similar interaction devices which use the same concepts as those of modelling and animation tools. Therefore, there is a need for an approach using handheld devices which allows interaction with the real environment so that inter-action with 3D scenes would be easier, more natural, accessible, and intuitive. One potential approach is to use Augmented Reality (AR) technologies using mobile devices as it enables intuitive interactions and integrate virtual objects in a real-world view. In this research, we review previous research on tools for computer graphics education and suggest how augmented reality can be used to improve students learning of computer graphics.
移动增强现实作为计算机图形学入门课程的教学媒介
计算机图形学教学具有挑战性,因为这门学科需要多种技能,如数学、编程和空间推理。研究人员试图通过研究不同的教学方法和提出各种学习工具来解决这个问题。然而,以前提出的大多数工具都是基于桌面的,涉及使用鼠标或其他类似的交互设备来操作3D场景,这些设备使用与建模和动画工具相同的概念。因此,我们需要一种使用手持设备的方法,这种方法允许与真实环境进行交互,这样与3D场景的交互就会更容易、更自然、更容易、更直观。一种潜在的方法是在移动设备上使用增强现实(AR)技术,因为它可以实现直观的交互并将虚拟对象集成到现实世界的视图中。在本研究中,我们回顾了以往关于计算机图形学教育工具的研究,并建议如何使用增强现实来提高学生的计算机图形学学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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