{"title":"Gamification for Learning Basic Algorithm","authors":"Yadhi Aditya Permana, D. S. Kusumo, Dade Nurjanah","doi":"10.1109/ICOICT.2018.8528723","DOIUrl":null,"url":null,"abstract":"Intrinsic motivation is essential in learning programming. Gamification can be used to increase the intrinsic motivation of students in the learning process. Gamification is a technique of applying game-elements into learning activities. A drawback of gamification is that it is one-size-fit-all, which means that the same gamification element is applied to all students. Hence, it is necessary to apply adaptation that consider the characteristics of students, so that students can get learning materials that suit their needs and abilities. In our research, we have combined adaptive navigation, in the forms of direct guidance, link hiding, link annotation and link generation, and gamification for learning basic algorithm. The results indicate that our approach can increase the intrinsic motivation of students.","PeriodicalId":266335,"journal":{"name":"2018 6th International Conference on Information and Communication Technology (ICoICT)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2018-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 6th International Conference on Information and Communication Technology (ICoICT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICOICT.2018.8528723","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
Intrinsic motivation is essential in learning programming. Gamification can be used to increase the intrinsic motivation of students in the learning process. Gamification is a technique of applying game-elements into learning activities. A drawback of gamification is that it is one-size-fit-all, which means that the same gamification element is applied to all students. Hence, it is necessary to apply adaptation that consider the characteristics of students, so that students can get learning materials that suit their needs and abilities. In our research, we have combined adaptive navigation, in the forms of direct guidance, link hiding, link annotation and link generation, and gamification for learning basic algorithm. The results indicate that our approach can increase the intrinsic motivation of students.