Conversational activity UX patterns

Robert J. Moore, Ibm Reseach-Almaden, Raphael Arar
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Abstract

The previous chapters are intended to give you background knowledge and a conceptual framework for understanding conversational UX design. The next three chapters provide a catalog of conversational UX patterns. They are intended to be used as a reference. In these chapters we refer to these patterns collectively as a “pattern language.” The term was coined by Christopher Alexander [1977], a trained architect, who sought an approach to abstracting common problems in architecture and documenting their solutions. The pattern itself describes a problem and then offers a solution, and the culmination of these patterns formulates a language. For example, one of his patterns, “76. House for a Small Family,” reads:
会话活动用户体验模式
前面的章节旨在为您提供理解会话式用户体验设计的背景知识和概念框架。接下来的三章提供了会话用户体验模式的目录。它们是用来作为参考的。在这些章节中,我们将这些模式统称为“模式语言”。这个术语是由Christopher Alexander[1977]创造的,他是一位训练有素的建筑师,他寻求一种抽象建筑中常见问题并记录其解决方案的方法。模式本身描述了一个问题,然后提供了一个解决方案,这些模式的顶点形成了一种语言。例如,他的一个图案,“76。一个小家庭的房子”,上面写着:
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