View-Dependent Rendering of Virtual Plane Models

Bin Sheng, E. Wu
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Abstract

In this paper, we propose a hybrid representation of point-based models captured from calibrated depth images, through which the realtime rendering for the image-based models can be achieved. Our method starts from classification of input pixels of the input images into two categories, indicating the planar and non-planar surfaces respectively. For the planar surfaces, normal texture-mapping is applied. For the pixels corresponding to the nonplanar surfaces, we propose a method for obtaining some textured planes, called virtual planes, to represent the visual appearance of the nonplanar surfaces. A reconstructed virtual plane is a textured and partially transparent plane into which the input images are mapped using perspective projection. The RANSAC method is used to find the position of the textured planes, and optic flow measures are used to determine their textures. For other pixels corresponding to the non-planar surfaces with rich geometrical details, we use the point primitive to reconstruct the surface, where the redundant pixels are removed again through sampling rate comparison. Under this hybrid reconstruction, polygon texture mapping and point-based rendering are combined to produce the novel views, to take full advantages of the acceleration power of graphics hardware
基于视图的虚拟平面模型渲染
在本文中,我们提出了一种从校准深度图像中捕获的基于点的模型的混合表示方法,通过该方法可以实现基于图像的模型的实时渲染。我们的方法首先将输入图像的输入像素分为两类,分别表示平面和非平面。对于平面,采用法线纹理映射。对于非平面对应的像素点,我们提出了一种获取一些纹理平面的方法,称为虚拟平面,以表示非平面的视觉外观。重建的虚拟平面是一个有纹理和部分透明的平面,输入图像通过透视投影映射到该平面上。利用RANSAC方法确定纹理平面的位置,利用光流测量确定纹理平面的位置。对于具有丰富几何细节的非平面曲面对应的其他像素点,我们使用点原语重构曲面,通过采样率比较再次去除冗余像素点。在这种混合重建中,将多边形纹理映射和基于点的渲染相结合,产生了新颖的视图,充分利用了图形硬件的加速能力
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