Physical rig for first-person, look-at cameras in video games

Edward T. Lixandru, V. Zordan
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引用次数: 2

Abstract

This paper proposes a physics based model to simulate a reactive camera that is capable of both high-quality tracking of moving target objects and producing plausible response interactively to a variety of game scenarios. The virtual physical rig consists of a motorized pan-tilt head that is controlled to meet desired target look-at directions as well as an active suspension system that stabilizes the camera assembly against disturbances. To showcase its differences with other camera systems, we contrast our physically based technique with other direct (kinematic) computed methods from industry standard techniques.
第一人称的物理设备,电子游戏中的摄像机
本文提出了一个基于物理的模型来模拟一个反应相机,它既能高质量地跟踪移动目标物体,又能对各种游戏场景产生合理的交互响应。虚拟物理平台由一个机动的倾斜头组成,该头可以控制以满足期望的目标观看方向,以及一个主动悬架系统,可以稳定相机组件免受干扰。为了展示其与其他相机系统的差异,我们将基于物理的技术与来自行业标准技术的其他直接(运动学)计算方法进行了对比。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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