Fast Haptic Simulation of Brittle Object using Bounded Force Propagation Model

Nontapol Somrang, Noppom Chotikakamthorn, Siraset Jirapatchandej
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Abstract

In this paper, a method for real-time simulation of brittle object with haptic force feedback is described. Based on the rigid-constraint model, originally developed for visual-only image synthesis, a virtual object is represented as a set of point-masses connected by distance-preserving linear constraints. The drawback of the original method is that it is time consuming and not suitable for real-time haptic simulation. In this paper, a bounded force propagation model is developed to reduce calculation time as required by the original method. In addition, a haptic-endpoint position prediction method is applied to prepare the simulation system for the calculation required by the method. These refinements allow the brittle object simulation method to be applicable to real-time interactive applications with haptic force feedback.
基于有界力传播模型的脆性物体快速触觉仿真
本文介绍了一种基于触觉力反馈的脆性物体实时仿真方法。基于最初仅用于视觉图像合成的刚性约束模型,虚拟对象被表示为一组由保持距离的线性约束连接的点质量。原方法的缺点是耗时长,不适合实时触觉仿真。为了减少原方法的计算时间,本文建立了有界力传播模型。此外,采用触觉端点位置预测方法为该方法所需的计算做好了仿真系统的准备。这些改进使得脆性物体模拟方法适用于具有触觉力反馈的实时交互应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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