Abdul Muin Bahaf, Nia Kurniawati, Nuraeni, Dewi Setya, Ningrum, Fakhira Anisa, Maharani, Putri Solihatunnisa, AL Irsyad, Hilman, Nia Nuraeni, Kurniawati, Safanatul Maharani, Wulan Khoiriah, Suciana, Ahmad Sahroni, Rivaldo
{"title":"Reading Comprehension by using Assemblr for Young Learner in 6th Grade Students of SDIT AL Irsyad","authors":"Abdul Muin Bahaf, Nia Kurniawati, Nuraeni, Dewi Setya, Ningrum, Fakhira Anisa, Maharani, Putri Solihatunnisa, AL Irsyad, Hilman, Nia Nuraeni, Kurniawati, Safanatul Maharani, Wulan Khoiriah, Suciana, Ahmad Sahroni, Rivaldo","doi":"10.32678/loquen.v16i1.7965","DOIUrl":null,"url":null,"abstract":"This study aims to (1) analyze students' reading comprehension using Assemblr media; (2) find out whether this media can foster students' interest in reading. The approach in this research is descriptive qualitative, the subject of this research is 17 students of the 6th grade students of SDIT Al Irsyad Banten. Data were obtained from tests, questionnaires, and interviews. In the learning process, Assemblr is used as a medium or tool for displaying teaching materials. This teaching material is in the form of a story entitled \"The Lonely Lion\". The reading comprehension activity lasts for 15 minutes. After that, students were given 5 questions related to the contents of the story to find out students understanding. The results showed that reading comprehension was quite good with an average score of 84, and the results of the questionnaire showed 64.7% of students found using Assemblr learning media more fun and growing their interest and motivation in reading. Based on the results of the study, it was concluded that Assemblr can make learning activities interactive and fun with 3D and AR. ","PeriodicalId":278118,"journal":{"name":"Loquen: English Studies Journal","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Loquen: English Studies Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.32678/loquen.v16i1.7965","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This study aims to (1) analyze students' reading comprehension using Assemblr media; (2) find out whether this media can foster students' interest in reading. The approach in this research is descriptive qualitative, the subject of this research is 17 students of the 6th grade students of SDIT Al Irsyad Banten. Data were obtained from tests, questionnaires, and interviews. In the learning process, Assemblr is used as a medium or tool for displaying teaching materials. This teaching material is in the form of a story entitled "The Lonely Lion". The reading comprehension activity lasts for 15 minutes. After that, students were given 5 questions related to the contents of the story to find out students understanding. The results showed that reading comprehension was quite good with an average score of 84, and the results of the questionnaire showed 64.7% of students found using Assemblr learning media more fun and growing their interest and motivation in reading. Based on the results of the study, it was concluded that Assemblr can make learning activities interactive and fun with 3D and AR.
本研究旨在(1)分析学生使用汇编媒体的阅读理解;(2)了解这种媒体是否能培养学生的阅读兴趣。本研究采用描述定性的方法,研究对象为17名万丹市SDIT Al Irsyad Banten六年级学生。数据来自测试、问卷调查和访谈。在学习过程中,assembly被用作展示教材的媒介或工具。这本教材是以一个故事的形式写成的,题目是“孤独的狮子”。阅读理解活动持续15分钟。之后,给学生5个与故事内容相关的问题,以了解学生的理解情况。结果显示,学生的阅读理解能力较好,平均分84分;问卷调查结果显示,64.7%的学生认为使用assembly学习媒体更有趣,对阅读的兴趣和动力都有所提高。根据研究结果,assembly可以通过3D和AR使学习活动具有互动性和趣味性。