The design and implementation of interactive game based on PTAM

Fengquan Zhang, Jiaojiao Guo, Bing Wang, Jing Jiang
{"title":"The design and implementation of interactive game based on PTAM","authors":"Fengquan Zhang, Jiaojiao Guo, Bing Wang, Jing Jiang","doi":"10.1109/CISP.2015.7407848","DOIUrl":null,"url":null,"abstract":"PTAM (Parallel Tracking and Mapping) is the popular camera tracking technology. In this paper, we design and implement an interaction game of Egg Catcher based on PTAM. To deal with the problems occurred when camera is in fast-moving or scene lighting changes, we introduce a described method of feature point. The method will firstly do some pre-treatment of rotating to the images according to the main direction of the feature point, and adopt the adaptive threshold method to improve the test definition of the feature points. And the robustness of it can be greatly improved even under the circumstance when camera is in fast moving or scene lighting changes. At last, we implement a real-time interactive games based on the improved PTAM technology.","PeriodicalId":167631,"journal":{"name":"2015 8th International Congress on Image and Signal Processing (CISP)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 8th International Congress on Image and Signal Processing (CISP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CISP.2015.7407848","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

PTAM (Parallel Tracking and Mapping) is the popular camera tracking technology. In this paper, we design and implement an interaction game of Egg Catcher based on PTAM. To deal with the problems occurred when camera is in fast-moving or scene lighting changes, we introduce a described method of feature point. The method will firstly do some pre-treatment of rotating to the images according to the main direction of the feature point, and adopt the adaptive threshold method to improve the test definition of the feature points. And the robustness of it can be greatly improved even under the circumstance when camera is in fast moving or scene lighting changes. At last, we implement a real-time interactive games based on the improved PTAM technology.
基于PTAM的交互式游戏的设计与实现
PTAM (Parallel Tracking and Mapping)是一种流行的相机跟踪技术。在本文中,我们设计并实现了一个基于PTAM的捉蛋互动游戏。针对摄像机在快速运动或场景光照变化时出现的问题,提出了一种描述特征点的方法。该方法首先根据特征点的主方向对图像进行旋转预处理,并采用自适应阈值方法改进特征点的测试定义。即使在摄像机快速移动或场景光线变化的情况下,也能大大提高其鲁棒性。最后,我们实现了一个基于改进的PTAM技术的实时交互游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信