From Business Processes to Digital Games: A Mapping Proposal

T. Classe, R. Araujo, G. Xexéo
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引用次数: 2

Abstract

All organizations perform process to reach their business objectives, aiming to get competitive advantage, improving them by means of innovation and redesign activities. Some approaches, like Social BPM, argue that own clients can contribute with the business process innovations, but these clients have also own interests and motivations, making that collaboration a challenge. It is argued that before contributing with a process, people should understand it. One way to give the processes particularities is using digital games. In that sense, the research proposal is to study the interactions of processes through digital games, and such is necessary to think how design digital games, aiming to make easier the process representation in games. Therefore, this paper presents a mapping method between processes models elements and digital game design elements, focusing in facilitate the processes representations in games. From this method, have been made case studies in order to check the mapping similarities performed with the same process, and the mapping replicability to different processes. As result, we have observed that the mapping method seems useful to get digital game design elements based on business processes models, helping the representation of them as digital games.
从业务流程到数字游戏:映射建议
所有组织都执行过程来达到他们的业务目标,旨在获得竞争优势,通过创新和重新设计活动来改进它们。有些方法,如Social BPM,认为自己的客户可以为业务流程创新做出贡献,但这些客户也有自己的兴趣和动机,这使得协作成为一个挑战。有人认为,在为一个过程做出贡献之前,人们应该理解它。赋予这一过程特殊性的一种方法是使用数字游戏。从这个意义上说,研究建议是通过数字游戏来研究过程的交互作用,这对于思考如何设计数字游戏是必要的,旨在使游戏中的过程表现更容易。因此,本文提出了一种过程模型元素与数字游戏设计元素之间的映射方法,旨在促进过程在游戏中的表示。通过对该方法的实例研究,验证了在同一过程中映射的相似性和映射到不同过程的可复制性。因此,我们发现映射方法对于基于业务流程模型获得数字游戏设计元素似乎很有用,有助于将它们表示为数字游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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