Motivation and learning media: How do they affect mathematics learning outcomes after the covid-19 pandemic?

M. Pramita, R. Sukmawati, Nuruddin Wiranda
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引用次数: 1

Abstract

After the pandemic, people began to adjust to the changes during the pandemic. The rapid progress and development of information and technology are now entering the world of education. Information technology has begun to be widely used to support the smooth running of the teaching and learning process, one of which is to support student learning outcomes. This study aimed to determine the differences in student learning outcomes in the control and experimental classes by considering students' learning motivation. This type of research is an experimental study with a 2×2 factorial design. Discrete mathematics learning outcomes for even-semester students in 2021/2022 will be grouped based on learning media (PowerPoint and Kahoot) and student motivation (high and low). To find out the differences in student learning outcomes, a 2-way ANOVA test was carried out using SPSS. The results of this study show significant differences in student learning outcomes between students with high learning motivation and those with low learning motivation. There is no significant difference in learning outcomes between Kahoot learning media and PowerPoint learning media. Then it is known that other factors affect student concentration; namely, an interaction between learning media and learning motivation influences students' learning outcomes. The Kahoot media was proven to make the learning atmosphere more fun during the learning activities. Students were more active in participating in the learning process.
动机和学习媒介:新冠肺炎大流行后它们如何影响数学学习成果?
大流行过后,人们开始适应大流行期间的变化。信息技术的飞速进步和发展正在进入教育领域。信息技术已经开始被广泛应用于支持教学过程的顺利进行,其中之一就是支持学生的学习成果。本研究旨在通过考虑学生的学习动机来确定控制班和实验班学生学习成果的差异。这类研究是采用2×2因子设计的实验研究。2021/2022学年偶数学期学生的离散数学学习成果将根据学习媒体(PowerPoint和Kahoot)和学生动机(高低)进行分组。为了找出学生学习成果的差异,使用SPSS进行了双因素方差分析。本研究结果显示,学习动机高的学生与学习动机低的学生在学习成果上存在显著差异。Kahoot学习媒体与PowerPoint学习媒体在学习效果上无显著差异。然后,我们知道,其他因素影响学生的注意力;即学习媒介与学习动机之间的相互作用影响着学生的学习效果。在学习活动中,Kahoot媒体被证明可以使学习氛围更加有趣。学生更积极地参与到学习过程中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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