CREATIVITY IN DIGITAL ENVIRONMENT. POSSIBILITIES OF APPLICATION IN THE EDUCATIONAL SPACE

O. Nalyvaiko, Olena Ronzhes
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引用次数: 2

Abstract

An important factor in the effective functioning of a modern person is their involvement in the digital environment. Especially valuable in our time is a propensity for creativity and self-expression. Under the conditions of quarantine caused by COVID-19 utilization of digital technologies in this process has become of great importance in the life of society. The article analyzes various points of view on the issue of digitalization of public relations and the place of a person in this process. In addition, the authors clarify the essence of the definition of digital creativity through the analysis of definitions of “creativity” and “digital environment”. The definition of “creativity” is considered in such combination of directions of application: creativity as an innovation, creativity as a process, creativity as an ability, creativity as stages of thinking, creativity as a result of action. The authors note that digital environment is formed from the technical side (computer technology) and human interaction with it – both as a creator of this environment and as an inhabitant. The study notes that currently the place of a creative person in the digital environment can be represented as two poles and a range of options between them: the first pole is denying digital technology for their work, commitment to traditional materials and techniques, or blocking creativity; the second pole – transhumanism for creative processes – the willingness and desire to merge with digital technologies to be able to take full advantage of innovations, enhancing their capabilities (physical, mental, intellectual, etc.) through biotechnology and interfaces. There is a large number of options between these two poles – the use of computer technologies accompanying creative process (communication, publication, equipment); primitive programs for leisure self-realization (for any student on the phone) supplementing the traditional spheres of art and creativity with new digital capabilities (computer graphics, programs for creating and arranging music, virtual backgrounds, mapping and lighting scenarios in theater and dance) interaction of digital and physical space (augmented reality, architectural mapping) virtual reality as an alternative or analogue of physical or as a reflection of someone's mental and imaginative reality; non-invasive neuro-interfaces. It has been determined that one of the most promising areas for the implementation of creativity in the digital space is educational activity. The authors note that one of the most effective means to incorporate creativity in the digital environment is project activities. It is important to note that these activities should be varied and involve different digital tools and technologies.
数字环境下的创造力。在教育领域应用的可能性
现代人有效运作的一个重要因素是他们对数字环境的参与。在我们这个时代,创造力和自我表达的倾向尤其有价值。在新型冠状病毒导致的隔离条件下,数字技术在这一过程中的应用已经变得非常重要。本文分析了关于公共关系数字化问题的各种观点,以及在这一过程中个人的位置。此外,通过对“创意”和“数字环境”定义的分析,厘清了数字创意定义的本质。“创造力”的定义是在应用方向的组合中考虑的:创造力作为一种创新,创造力作为一个过程,创造力作为一种能力,创造力作为思维的阶段,创造力作为行动的结果。作者指出,数字环境是由技术方面(计算机技术)和人类与之互动形成的——人类既是这个环境的创造者,也是这个环境的居住者。该研究指出,目前一个有创造力的人在数字环境中的位置可以表现为两极,以及它们之间的一系列选择:第一极是拒绝数字技术用于他们的工作,致力于传统材料和技术,或阻碍创造力;第二极——创造性过程的超人类主义——与数字技术融合的意愿和愿望,以便能够充分利用创新,通过生物技术和界面增强他们的能力(身体、精神、智力等)。在这两个极端之间有大量的选择-使用计算机技术伴随创作过程(通信、出版、设备);用于休闲自我实现的原始程序(适用于任何电话上的学生),用新的数字功能(计算机图形学,用于创作和安排音乐的程序,虚拟背景,戏剧和舞蹈中的映射和照明场景)补充传统的艺术和创造力领域,数字和物理空间的交互(增强现实,(建筑映射)虚拟现实作为物理的替代或模拟,或作为某人的精神和想象现实的反映;非侵入性neuro-interfaces。已经确定,在数字空间中实施创造力的最有前途的领域之一是教育活动。作者指出,在数字环境中融入创造力的最有效手段之一是项目活动。重要的是要注意,这些活动应该多种多样,并涉及不同的数字工具和技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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