Gigabyte Volume Viewing Using Split Software/Hardware Interpolation

W. Volz
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引用次数: 15

Abstract

This paper describes an application for viewing large volumes of 3D seismic data. The program can display arbitrarily oriented viewing objects situated in gigabyte sized data sets. Using a novel interpolation technique combined with level of detail volumes, data caches, BSP trees and other graphical tricks, interactive frame rates better than 15 frames/second can be achieved (depending on the size of the viewing object). This paper describes most of these techniques in some detail, but the main theme of the paper is the novel interpolation method. This method splits tri-linear interpolation between software and hardware. This method was implemented to use multi-threading on multiprocessor machines to further improve frame rates. The combination of multi-threaded input of data in combination with a data cache allows the program to run on machines that have smaller RAM than the size of volume.
千兆字节卷查看使用分割软件/硬件插值
本文介绍了一种用于查看大量三维地震数据的应用程序。该程序可以显示任意方向的观察对象位于千兆字节大小的数据集。使用一种新颖的插值技术,结合细节量、数据缓存、BSP树和其他图形技巧,可以实现优于15帧/秒的交互帧率(取决于观看对象的大小)。本文详细介绍了这些技术中的大多数,但本文的主题是新的插值方法。该方法将三线性插值分割为软件和硬件。该方法是为了在多处理器机器上使用多线程来进一步提高帧率。多线程数据输入与数据缓存的结合允许程序在RAM小于卷大小的机器上运行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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