Development of Android-based landslide disaster mitigation learning media for disabilities elementary school

Aulia Qisthi Rosyada, D. A. Pramudita, I. Sayekti, S. Susilawati
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Abstract

The Klaten Regency area is included as a disaster-prone area. One of the disasters that often hit this district are landslides. This increases the risk that human safety is threatened, especially for people with disabilities. This condition will get worse if they do not have education about disaster mitigation. This study aims to develop an Android-based landslide disaster mitigation medium for elementary school disabilities. This media uses three types of software: Kodular to create Android applications, Blender to create 3D animations, construct to make games, and FlipPDF to create e-books. This study used the Research and Development (RD), research method in conjunction with a waterfall process development model. To get the feasibility results, this medium was tested on experts and users, the first being tested on two media experts, with a percentage result of 88.8%, so that it was declared very feasible. The second was tested on two e-book material experts with a percentage of 98.5%, so it was declared very feasible. The third was tested on two video material experts with a percentage of 98.94%, so it was declared very feasible. The fourth was tested on users and got a percentage result of 78.4%, so it was stated that this medium was appropriate.
基于android的残障小学滑坡减灾学习媒体开发
克拉廷摄政地区被列为灾害易发区。经常袭击这个地区的灾害之一是山体滑坡。这增加了人类安全受到威胁的风险,特别是对残疾人而言。如果他们不接受减灾教育,这种情况会变得更糟。本研究旨在开发基于android的小学残障滑坡减灾媒介。该媒体使用三种类型的软件:Kodular用于创建Android应用程序,Blender用于创建3D动画,construct用于制作游戏,FlipPDF用于创建电子书。本研究使用了研究与开发(RD),结合瀑布过程开发模型的研究方法。为了得到可行性结果,我们对该媒介进行了专家和用户的测试,首先对两位媒体专家进行了测试,测试结果的百分比为88.8%,表明该媒介是非常可行的。第二种方法在两名电子书材料专家身上进行了测试,成功率为98.5%,因此被认为是非常可行的。第三种方法在两位视频材料专家身上进行了测试,准确率为98.94%,因此是非常可行的。第四种是对用户进行测试,得到了78.4%的百分比结果,说明这种介质是合适的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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