Real-time hierarchical visual tracking using a configurable computing machine

B. Pudipeddi, A. L. Abbott, P. Athanas
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引用次数: 4

Abstract

This paper describes a custom computing approach to real-time visual tracking. Traditionally, tracking systems require dedicated hardware to accommodate the computational demands and input/output rates imposed by real-time video sources. A radical alternative is represented by custom computing machines such as Splash 2, which use interconnected Field-Programmable Gate Arrays (FPGAs) to provide fine-grain parallelism and reconfigurability so that high-speed performance is possible for many different applications. The efficacy of such architectures to image-based computing is illustrated here through the implementation of a tracking system that consists of two parts: a Gaussian pyramid generator and a correlation-based tracker. The pyramid generator converts each input image to a hierarchy of images, each representing the original image at a different resolution. An object is tracked on successive frames by a coarse-to-fine search through this image hierarchy, using the sum of absolute differences as the matching criterion. Splash 2 performs these operations at rates of 15 or 30 frames per second. Its performance therefore rivals that of application-specific systems, although the architecture is inherently general-purpose in nature.
使用可配置计算机的实时分层视觉跟踪
本文描述了一种自定义的实时视觉跟踪计算方法。传统上,跟踪系统需要专用硬件来适应实时视频源施加的计算需求和输入/输出速率。一种激进的替代方案是定制计算机器,如Splash 2,它使用相互连接的现场可编程门阵列(fpga)来提供细粒度并行性和可重构性,从而为许多不同的应用提供高速性能。这种架构对基于图像的计算的有效性在这里通过一个跟踪系统的实现来说明,该系统由两部分组成:高斯金字塔生成器和基于相关性的跟踪器。金字塔生成器将每个输入图像转换为图像层次结构,每个图像以不同的分辨率表示原始图像。使用绝对差的和作为匹配标准,通过对该图像层次进行从粗到精的搜索,在连续的帧上跟踪目标。Splash 2以每秒15或30帧的速率执行这些操作。因此,它的性能可以与特定于应用程序的系统相媲美,尽管该体系结构本质上是通用的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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