Computational Thinking Meets Design Thinking: Technology and Arts Collaborations

E. Brunvand
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Abstract

Are fine arts and technology compatible partners" Do these disciplines support each other or flinch when they are combined like oil and water" Do collaborative efforts provide interesting insights and opportunities for students" For practitioners" There seems to be an explosion of interest in exploring arts and technology connections: new media, digital media, kinetic art, new frontiers, emergent media, interdisciplinary, multidisciplinary, and transdisciplinary are only some of the terms used to describe this fusion of disciplines. A visit to the SIGGRAPH art gallery or the SIGCHI Interactivity sessions, for example, will showcase a wide variety of uses of computing, embedded control, sensors, and actuators in the service of art. Kinetic art using embedded control is a marriage of art and technology. Artistic sensibility and creativity are required for concept and planning, and computer science and engineering skills are required to realize the artistic vision. However, these different skills are often taught in extremely different parts of a university campus. In this talk I will start with some thoughts on the nature of combining arts and technology, and show some historical and contemporary examples specifically relating to kinetic art. I will then describe an ongoing collaborative course that involves Computer Science and Art students working together to design and create computer-controlled kinetic art. Students in the course explore interfacing of embedded computer systems with sensors and actuators of all sorts. They also explore physical and conceptual aspects of machine-making as a fine-art sculpture process. Our goal is to enhance the educational experience of both groups of students. We believe that both student groups gain significant and unusual benefits that they can apply in a variety of ways in their respective disciplines.
计算思维与设计思维:技术与艺术的合作
美术和技术是兼容的合作伙伴吗?当它们像油和水一样结合在一起时,这些学科是相互支持还是退缩?合作的努力是否为学生提供了有趣的见解和机会?新媒体、数字媒体、动态艺术、新前沿、新兴媒体、跨学科、多学科和跨学科只是用来描述这种学科融合的一些术语。例如,参观SIGGRAPH艺术画廊或SIGCHI互动会议,将展示计算、嵌入式控制、传感器和执行器在艺术服务中的各种用途。使用嵌入式控制的动态艺术是艺术与技术的结合。概念和规划需要艺术敏感性和创造力,实现艺术愿景需要计算机科学和工程技能。然而,这些不同的技能通常是在大学校园里截然不同的地方教授的。在这次演讲中,我将从结合艺术和技术的本质开始,并展示一些与动态艺术有关的历史和当代例子。然后,我将描述一个正在进行的协作课程,涉及计算机科学和艺术学生共同设计和创建计算机控制的动态艺术。学生在课程中探索嵌入式计算机系统与各种传感器和执行器的接口。他们还探索了机械制造的物理和概念方面,作为一个精细的艺术雕塑过程。我们的目标是提高这两组学生的教育经验。我们相信,这两个学生群体都获得了显著的和不同寻常的好处,他们可以在各自的学科中以各种方式应用这些好处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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