ESimp: Error-Controllable Simplification with Feature Preservation for Surface Reconstruction

Mingqiang Wei, Yichen Li, Jianhuang Wu, Mingyong Pang
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引用次数: 2

Abstract

We present a rapid and effective point simplification algorithm for surface reconstruction which can represent different levels-of-detail. The core of this algorithm is to generate an approximately minimal set of adaptive balls covering the whole surface by defining and minimizing local quadric error functions. First, the feature points are extracted by simple thresholding curvatures, Second, for the non-feature points, they are covered by distinct balls. The size of each ball varies and reflects how curved the local surface is. Once the size of radius is fixed, the points in each ball will be substituted by an optimized point. Thus, the simplified surface consists of extracted feature points and optimized points. we can employ this algorithm to produce coarse-to-fine models by controlling a general error level, and name it as ESimp for short. Worthy of note, the error level of each ball may be adaptively adjusted according to the local curvature and density of the center of this ball which can avoid holes generation. Finally, the simplified points are triangulated by Cocone algorithm. This algorithm has been applied to a set of large scanned models. Experimental results demonstrate that it can generate high-quality surface approximation with feature preservation.
基于特征保留的曲面重构误差可控简化
提出了一种快速有效的地表重建点简化算法,可以表示不同层次的细节。该算法的核心是通过定义和最小化局部二次误差函数,生成覆盖整个曲面的自适应球的近似最小集。首先,通过简单的阈值曲率提取特征点,其次,对于非特征点,它们被不同的球覆盖。每个球的大小不同,反映了局部表面的弯曲程度。一旦半径的大小固定,每个球中的点将被一个优化的点所取代。因此,简化曲面由提取的特征点和优化后的点组成。我们可以利用该算法通过控制一般的误差水平来生成从粗到精的模型,并将其简称为ESimp。值得注意的是,每个球的误差级别可以根据球中心的局部曲率和密度自适应调整,可以避免产生孔洞。最后,利用Cocone算法对简化点进行三角剖分。该算法已应用于一组大型扫描模型。实验结果表明,该方法可以生成高质量的具有特征保留的表面逼近。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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