The LEGO movie: construction, animation and demolition

Aloys Baillet, D. Heckenberg, Eoin Murphy, Aidan Sarsfield, Bryan Smith
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引用次数: 2

Abstract

The creative requirements for The LEGO Movie demanded that the entire world be made of individual LEGO bricks, with no cheating. Whole buildings needed to be demolished into their component bricks, vehicles pulled apart and re-assembled differently and some parts of the set were to be ripped up and formed into other objects. Even simulated FX like oceans, dust and clouds were to be made of bricks. To achieve this challenging brief and support rendering of massive amounts of geometry, we added a brick-based layer under our existing asset pipeline, which we kept 'live' all the way through to final rendering. This approach allowed us to leverage brick specific render optimisations, and to automate various tasks such as model building and surfacing.
乐高电影:建造、动画和拆除
《乐高电影》的创意要求是,整个世界都是由一块块乐高积木组成的,不能作弊。整栋建筑需要被拆成积木,车辆需要被拆开,然后以不同的方式重新组装,布景的一些部分需要被撕开,形成其他物体。即使是模拟的特效,如海洋、灰尘和云都是用砖块制作的。为了实现这个具有挑战性的简短和支持大量几何图形的渲染,我们在现有的资产管道下添加了一个基于砖块的层,我们一直保持“实时”到最终渲染。这种方法允许我们利用砖块特定的渲染优化,并自动执行各种任务,如模型构建和表面处理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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