Digital Natives and Cardboard Cubes: Co-Creating a Physical Play(ful) Ideation Tool with Preschool Children

K. Heljakka, P. Ihamäki
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引用次数: 7

Abstract

This presentation highlights a study on the interactive design and implications of a playful co-creation tool, Comicubes, which combines a two-dimensional blank cardboard canvas with a three-dimensional, open-ended toy medium: the cube. In our study, we tested the concept's functionality as an ideation tool suitable for different target and age groups, as well as its potential as a creative physical platform that encourages design thinking, allows for playful manipulation, and invites interaction. In workshops designed for preschool-aged children, participants were asked to create a plaything of their choice by applying various art supplies to blank cardboard cubes. The workshop findings indicate that the children in our test group, as digital natives, were able to use the Comicubes platform to co-design and create a physical plaything and develop associated play patterns and open-ended (toy) or rule-based (game) ideas for its use.
数字原住民和纸板立方体:与学龄前儿童共同创造一个物理游戏(充分)创意工具
本次展示重点展示了交互设计的研究和有趣的共同创造工具Comicubes的含义,它结合了二维空白纸板画布和三维开放式玩具媒介:立方体。在我们的研究中,我们测试了这个概念的功能,作为一个适合不同目标和年龄组的创意工具,以及它作为一个创造性的物理平台的潜力,鼓励设计思维,允许有趣的操作,并邀请互动。在为学龄前儿童设计的工作坊中,参与者被要求通过将各种艺术用品应用于空白的纸板立方体来创造自己选择的玩具。工作坊的研究结果表明,我们测试组的孩子们,作为数字原住民,能够使用Comicubes平台共同设计和创造一个物理玩具,并开发相关的游戏模式和开放式(玩具)或基于规则(游戏)的使用理念。
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