THE EFFECT OF JEOPARDY GAME TOWARD STUDENTS’ VOCABULARY MASTERY

Marsika Sepyanda
{"title":"THE EFFECT OF JEOPARDY GAME TOWARD STUDENTS’ VOCABULARY MASTERY","authors":"Marsika Sepyanda","doi":"10.36665/elp.v6i1.378","DOIUrl":null,"url":null,"abstract":"          Vocabulary is one of the language aspects that should be mastered by the students in language learning. It has a main role for the students in understanding and applying the four basic skills in language learning. Most of the teachers do not pay attention to the media that they use in gaining students’ vocabulary mastery. This study aimed to find out whether the use of Jeopardy Game affected the students’ vocabulary mastery or not. This study conducted a quasi-experimental design. The population of this study was comprised of 186 students of the second grade of SMAN 1 Bukit Sundi that divided into 6 classes. The instrument of this study was a vocabulary test. The experiment class was taught by using Jeopardy Game, while the control class by using Guessing Game. In conclusion, there were significant differences between students who were taught by using Jeopardy Game and Guessing Game on Second Grade of SMAN 1 Bukit Sundi in 2020/2021 Academic Year \n ","PeriodicalId":334664,"journal":{"name":"ELP (Journal of English Language Pedagogy)","volume":"82 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-01-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ELP (Journal of English Language Pedagogy)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.36665/elp.v6i1.378","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

          Vocabulary is one of the language aspects that should be mastered by the students in language learning. It has a main role for the students in understanding and applying the four basic skills in language learning. Most of the teachers do not pay attention to the media that they use in gaining students’ vocabulary mastery. This study aimed to find out whether the use of Jeopardy Game affected the students’ vocabulary mastery or not. This study conducted a quasi-experimental design. The population of this study was comprised of 186 students of the second grade of SMAN 1 Bukit Sundi that divided into 6 classes. The instrument of this study was a vocabulary test. The experiment class was taught by using Jeopardy Game, while the control class by using Guessing Game. In conclusion, there were significant differences between students who were taught by using Jeopardy Game and Guessing Game on Second Grade of SMAN 1 Bukit Sundi in 2020/2021 Academic Year  
危险游戏对学生词汇掌握的影响
词汇是学生在语言学习中应该掌握的语言方面之一。它对学生在语言学习中理解和运用四项基本技能起着重要作用。大多数教师没有注意到他们用来帮助学生掌握词汇的媒介。本研究旨在了解危险游戏的使用是否会影响学生的词汇掌握。本研究采用准实验设计。本研究的研究对象为武吉顺地第一中学二年级186名学生,分为6个班。这项研究的工具是一个词汇测试。实验班采用“危险游戏”教学,对照组采用“猜谜游戏”教学。综上所述,武吉sundi小学二年级在2020/2021学年使用危险游戏和猜谜游戏教学的学生之间存在显著差异
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信