Novel gamified system for post-stroke upper-limb rehabilitation using a social robot: focus groups of expert clinicians

R. F. Polak, Ariel Bistritsky, Yair Gozlan, S. Levy-Tzedek
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引用次数: 11

Abstract

We developed a novel gamified system for stroke upper limb rehabilitation using the humanoid robot Pepper (SoftBank, Aldebaran). In this paper, we present the results of a qualitative study with expert clinicians (n=12) on the compatibility of this system with the needs of post-stroke patients. We conducted three focus groups (3–6 participants in each group) in three rehabilitation centers. The clinicians in the focus groups found both the robot and the gamified system engaging and motivating for stroke patients’ rehabilitation, and gave specific recommendations that may be applicable to a wide range of technologies for post-stroke rehabilitation.
使用社交机器人的中风后上肢康复的新型游戏化系统:专家临床医生焦点小组
我们开发了一种新颖的游戏化系统,用于中风上肢康复,使用人形机器人Pepper (SoftBank, Aldebaran)。在本文中,我们与专家临床医生(n=12)就该系统与脑卒中后患者需求的兼容性进行了定性研究。我们在三个康复中心进行了三个焦点小组(每组3-6人)。焦点小组的临床医生发现机器人和游戏化系统对中风患者的康复都很有吸引力和激励作用,并给出了具体的建议,这些建议可能适用于中风后康复的广泛技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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