{"title":"PENCIPTAAN PERTUNJUKAN VIRTUAL “JOGJA RINDUNYO DENAI” REINTERPRETASI FOLKLOR YOGYAKARTA","authors":"Wahid Nurcahyono","doi":"10.24821/tnl.v19i1.6115","DOIUrl":null,"url":null,"abstract":"Abstrak: Folklor yang disebarluaskan diwariskan secara bentuk lisan maupun contoh yang disertai dengan isyarat pembantu pengingat. Sebagai Yogyakarta menunggu kampung, mahasiswa memiliki peluang untuk mengartikulasikan interpretasi terhadap pengalaman folkloric mereka selama di Yogyakarta. Pengalaman tersebut diartikulasikan dengan mengakomodasi unsur-unsur budaya lokal mereka. Penciptaan ini bertujuan untuk menunjukkan bagaimana folklor mempengaruhi ruang bawah sadar individu yang mendapatkan paparannya. Hasil pengkajian diharapkan menjadi sebuah pertunjukan virtual yang melibatkan interaksi antar pemain maupun pemain dan penonton dalam sebuah media daring. Hasilnya diharapkan berupa pertunjukan virtual dengan tema folklor Yogyakarta yang mengalami reinterpretasi berdasar konsep lokal yang berbeda. . Pertunjukan dalam media daring secara terbatas ini merupakan validasi prototipe/produk/karya Abstract : Folklore is part of the culture of a group of people that is disseminated and passed down from generation to generation in oral form or examples accompanied by gestures of reminder aids. As residents of Yogyakarta While waiting in the village, students have the opportunity to articulate interpretations of their folkloric experiences while in Yogyakarta. The experience is articulated by accommodating the cultural elements of their local culture. This creation aims to show how folklore affects the subconscious space of the individual who gets its exposure. The results of the study are expected to be a virtual show that involves interaction between players and players and viewers in an online media. The result is expected to be a virtual performance with the theme of Yogyakarta folklore which is reinterpreted based on different local concepts. This limited online media show is a studio-scale","PeriodicalId":392969,"journal":{"name":"TONIL: Jurnal Kajian Sastra, Teater dan Sinema","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"TONIL: Jurnal Kajian Sastra, Teater dan Sinema","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24821/tnl.v19i1.6115","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Abstrak: Folklor yang disebarluaskan diwariskan secara bentuk lisan maupun contoh yang disertai dengan isyarat pembantu pengingat. Sebagai Yogyakarta menunggu kampung, mahasiswa memiliki peluang untuk mengartikulasikan interpretasi terhadap pengalaman folkloric mereka selama di Yogyakarta. Pengalaman tersebut diartikulasikan dengan mengakomodasi unsur-unsur budaya lokal mereka. Penciptaan ini bertujuan untuk menunjukkan bagaimana folklor mempengaruhi ruang bawah sadar individu yang mendapatkan paparannya. Hasil pengkajian diharapkan menjadi sebuah pertunjukan virtual yang melibatkan interaksi antar pemain maupun pemain dan penonton dalam sebuah media daring. Hasilnya diharapkan berupa pertunjukan virtual dengan tema folklor Yogyakarta yang mengalami reinterpretasi berdasar konsep lokal yang berbeda. . Pertunjukan dalam media daring secara terbatas ini merupakan validasi prototipe/produk/karya Abstract : Folklore is part of the culture of a group of people that is disseminated and passed down from generation to generation in oral form or examples accompanied by gestures of reminder aids. As residents of Yogyakarta While waiting in the village, students have the opportunity to articulate interpretations of their folkloric experiences while in Yogyakarta. The experience is articulated by accommodating the cultural elements of their local culture. This creation aims to show how folklore affects the subconscious space of the individual who gets its exposure. The results of the study are expected to be a virtual show that involves interaction between players and players and viewers in an online media. The result is expected to be a virtual performance with the theme of Yogyakarta folklore which is reinterpreted based on different local concepts. This limited online media show is a studio-scale