Educational Technology for Pre-K Digizens

R. Zviel-Girshin, N. Rosenberg
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Abstract

Whether we think it is terrible, or (as we do) that it is vital and has great potential - the reality is that our kids are netizens from birth (though in a constantly evolving way). The authors, educators and AI and CS researchers, in their capacity as heads of Educational Robotics and Knowledge Engineering Labs, have researched, both theoretically and empirically, the best technology to use in managing this exposure, with the aim of bringing up the most accomplished, happy and responsible digizens. Our method is Montessori humanistic, constructivist, individualized, game and inquiry based. The child is seemingly given a free access and choice of what to do online. In reality he is stirred towards the right material, using pre-planted and interactively evolving individually customized attractions before, and prices after, he has played the game or watched the clip, that are really a lesson. For instance, to learn about multiculturalism and study languages, a 3-year old who liked pandas was stirred through clips about pandas to ask to study Chinese and in time on his own initiative used YouTube lessons and did learn it. We currently work on making available an online app for parents and educators all over the world.
学前数字化教育技术
不管我们认为它是可怕的,还是(正如我们所做的那样)它是至关重要的,具有巨大的潜力——现实是,我们的孩子从出生起就是网民(尽管以不断发展的方式)。作者、教育工作者、人工智能和计算机科学研究人员,作为教育机器人和知识工程实验室的负责人,从理论上和经验上研究了管理这种风险的最佳技术,目的是培养最有成就、最快乐、最负责任的数字化人。我们的方法是蒙台梭利人文主义,建构主义,个性化,游戏和探究为基础。孩子们似乎可以自由选择在网上做什么。在现实中,他会倾向于使用正确的材料,在他玩游戏或观看视频片段之前使用预先植入的和交互式发展的个人定制吸引力,之后使用价格,这才是真正的教训。例如,为了学习多元文化和学习语言,一个喜欢熊猫的3岁孩子被有关熊猫的视频所激发,要求学习中文,并及时主动使用YouTube课程,并确实学会了中文。我们目前正致力于为全世界的家长和教育工作者提供一个在线应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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