{"title":"Design and Implementation of Intelligent Chinese Chess System Device","authors":"Jingyuan Zhang, Hang Yin","doi":"10.1109/ICCST50977.2020.00115","DOIUrl":null,"url":null,"abstract":"As a representative chess game in China, Chinese chess is a kind of intellectual game that has been precipitated after thousands of years. With the maturity of cloud-based speech recognition technology and the development of artificial intelligence technology, the intelligent chess system has risen to a new level, expanding a more intelligent human-computer interaction experience. This paper proposes a chess piece traction and movement method based on electromagnet dot matrix, which gets rid of the complicated mechanical devices, and completes the game decision based on deep learning algorithm, realizes powerful chess force, and realizes voice control based on natural language processing algorithm. Eventually, when the system is started, you can play against the machine on the real chessboard.","PeriodicalId":189809,"journal":{"name":"2020 International Conference on Culture-oriented Science & Technology (ICCST)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 International Conference on Culture-oriented Science & Technology (ICCST)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCST50977.2020.00115","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
As a representative chess game in China, Chinese chess is a kind of intellectual game that has been precipitated after thousands of years. With the maturity of cloud-based speech recognition technology and the development of artificial intelligence technology, the intelligent chess system has risen to a new level, expanding a more intelligent human-computer interaction experience. This paper proposes a chess piece traction and movement method based on electromagnet dot matrix, which gets rid of the complicated mechanical devices, and completes the game decision based on deep learning algorithm, realizes powerful chess force, and realizes voice control based on natural language processing algorithm. Eventually, when the system is started, you can play against the machine on the real chessboard.