Heart Rate, Electrodermic Activity and Player´s Experience with Virtual Games

Cátia Rosa da Silva Mendes, Débora Vieira, Ana Rita Almeida Alves da Costa
{"title":"Heart Rate, Electrodermic Activity and Player´s Experience with Virtual Games","authors":"Cátia Rosa da Silva Mendes, Débora Vieira, Ana Rita Almeida Alves da Costa","doi":"10.26580/PTHJ.ART12-2018","DOIUrl":null,"url":null,"abstract":"The virtual reality can be defined as an immersive, interactive and tridimensional experience that occurs in real time. With this work we pretend to answer the following question: “How can the self report measures of game experience and the physiological measures of excitement be correlated?”. The sample was composed by 24 men, with age between 18 and 44. For such, we used a two questionnaires, HTC VIVE, Quiet comfort 15, the Endless Night game, Nexus 10 MKII. The results, showed that the level of heart frequency and electrodynamic activity vary with the difficulty levels of the game. It was possible to find out that there is no correlation between the satisfaction level and the physiological excitement in the different difficulty levels.","PeriodicalId":185696,"journal":{"name":"PSYCHTECH & HEALTH JOURNAL","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"PSYCHTECH & HEALTH JOURNAL","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.26580/PTHJ.ART12-2018","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

The virtual reality can be defined as an immersive, interactive and tridimensional experience that occurs in real time. With this work we pretend to answer the following question: “How can the self report measures of game experience and the physiological measures of excitement be correlated?”. The sample was composed by 24 men, with age between 18 and 44. For such, we used a two questionnaires, HTC VIVE, Quiet comfort 15, the Endless Night game, Nexus 10 MKII. The results, showed that the level of heart frequency and electrodynamic activity vary with the difficulty levels of the game. It was possible to find out that there is no correlation between the satisfaction level and the physiological excitement in the different difficulty levels.
心率、皮电活动和玩家对虚拟游戏的体验
虚拟现实可以定义为实时发生的沉浸式、互动性和三维体验。通过这项工作,我们假装回答了以下问题:“游戏体验的自我报告测量和兴奋的生理测量是如何关联起来的?”样本由24名年龄在18岁到44岁之间的男性组成。为此,我们使用了两个问卷,HTC VIVE, Quiet comfort 15, Endless Night游戏,Nexus 10 MKII。结果显示,心脏频率和电动力活动水平随着游戏难度的不同而变化。在不同难度下,满意度与生理兴奋度之间不存在相关性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信