Cátia Rosa da Silva Mendes, Débora Vieira, Ana Rita Almeida Alves da Costa
{"title":"Heart Rate, Electrodermic Activity and Player´s Experience with Virtual Games","authors":"Cátia Rosa da Silva Mendes, Débora Vieira, Ana Rita Almeida Alves da Costa","doi":"10.26580/PTHJ.ART12-2018","DOIUrl":null,"url":null,"abstract":"The virtual reality can be defined as an immersive, interactive and tridimensional experience that occurs in real time. With this work we pretend to answer the following question: “How can the self report measures of game experience and the physiological measures of excitement be correlated?”. The sample was composed by 24 men, with age between 18 and 44. For such, we used a two questionnaires, HTC VIVE, Quiet comfort 15, the Endless Night game, Nexus 10 MKII. The results, showed that the level of heart frequency and electrodynamic activity vary with the difficulty levels of the game. It was possible to find out that there is no correlation between the satisfaction level and the physiological excitement in the different difficulty levels.","PeriodicalId":185696,"journal":{"name":"PSYCHTECH & HEALTH JOURNAL","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"PSYCHTECH & HEALTH JOURNAL","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.26580/PTHJ.ART12-2018","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The virtual reality can be defined as an immersive, interactive and tridimensional experience that occurs in real time. With this work we pretend to answer the following question: “How can the self report measures of game experience and the physiological measures of excitement be correlated?”. The sample was composed by 24 men, with age between 18 and 44. For such, we used a two questionnaires, HTC VIVE, Quiet comfort 15, the Endless Night game, Nexus 10 MKII. The results, showed that the level of heart frequency and electrodynamic activity vary with the difficulty levels of the game. It was possible to find out that there is no correlation between the satisfaction level and the physiological excitement in the different difficulty levels.