Design of a Software Architecture and Practical Applications to Exploit the Capabilities of a Human Arm Gesture Recognition System

Fabrizio Eloy Ramírez, Marco Segura-Morales, Marco E. Benalcázar
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引用次数: 2

Abstract

The present paper presents a Software Architecture proposal designed to provide to a “gesture recognition system” the capacity to expose its functionalities and capabilities to be consumed by any other software application with diverse purposes. In this context, the proposed architecture will provide integration and interoperability capabilities to the human-arm gesture recognition system, giving it the ability to interact with other applications. The whole solution includes different elements such as the MyoArmband device (wearable), a human-arm gesture recognition system, a communications interface, and any other practical applications which consume the functionalities of the recognition system. To demonstrate the feasibility and usefulness of the proposed architecture, two software applications have been designed and implemented, based on this architecture, which are a mouse emulator and a Tetris game.
开发人体手臂手势识别系统功能的软件架构设计与实际应用
本文提出了一个软件架构提案,旨在为“手势识别系统”提供暴露其功能和能力的能力,以供任何其他具有不同目的的软件应用程序使用。在这种情况下,所提出的架构将为人臂手势识别系统提供集成和互操作性,使其能够与其他应用程序交互。整个解决方案包括不同的元素,如MyoArmband设备(可穿戴),人机手势识别系统,通信接口,以及使用识别系统功能的任何其他实际应用程序。为了证明所提出的架构的可行性和实用性,基于该架构设计并实现了两个软件应用程序,即鼠标模拟器和俄罗斯方块游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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