Using Cloud Computing and Mobile Devices to Facilitate Students' Learning through E-Learning Games

V. Tam, Alex Yi, E. Lam, C. Chan, A. Yuen
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引用次数: 6

Abstract

The recent advance in cloud computing and mobile devices empowers many innovative e-learning systems or games with increased interactivity and improved features. In this paper, we consider an innovative framework of cloud-based e-learning games that can be assessed through mobile devices to enhance students' learning anytime and anywhere. Being model-based, our proposal is adaptive and highly portable that can be easily customized to any existing cloud platform. Besides, our proposed framework allows course instructors or game designers to flexibly modify any part of an e-learning game, and continuously monitor the performance of individuals who try to compete with each other to attain better results. It is worth noting that this paper reports an on-going work, namely the iGame@Cloud system, for which a thorough evaluation will be conducted later. After all, our proposal stimulates many interesting directions for further exploration.
利用云计算及流动设备,透过电子学习游戏协助学生学习
云计算和移动设备的最新进展使许多创新的电子学习系统或游戏具有增强的交互性和改进的功能。在本文中,我们考虑了一个基于云的电子学习游戏的创新框架,可以通过移动设备进行评估,以随时随地增强学生的学习。由于基于模型,我们的建议具有自适应性和高度可移植性,可以轻松地定制到任何现有的云平台。此外,我们提出的框架允许课程教师或游戏设计师灵活修改电子学习游戏的任何部分,并持续监控那些试图相互竞争以获得更好结果的个体的表现。值得注意的是,本文报告的是一个正在进行的工作,即iGame@Cloud系统,稍后将对其进行彻底的评估。毕竟,我们的提议激发了许多有趣的方向,可以进一步探索。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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