Not just users: mapping the range of user roles in open development games projects

Luke Thominet
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引用次数: 1

Abstract

Open video game development systems provide a useful model for designing an engaging user experience (UX) research project. While UX research has typically framed people simultaneously as research subjects and users of a technology, some work has also problematized each of these categorizations. For instance, UX practitioners have questioned the framing of people as generic users, and participatory design has repositioned participants as co-owners of the results of research. This article offers a complimentary perspective by applying the concept of user roles to the activity of participation in open development. Open development, which is the prolonged process where incomplete games are publicly released and iterated on based on player feedback, is fundamentally a UX research process. In open development projects, user-participants adopt a variety of roles, including acting as consumers, players, bug reporters, player support services, community moderators, reviewers, developer advocates, playtesters, quality assurance testers, content creators, and ideators. This paper builds definitions for the user-participant roles and offers examples from the online forums for an open development game. Finally, it argues that we can design communications systems to support these roles.
不只是用户:映射开放开发游戏项目中的用户角色范围
开放的电子游戏开发系统为设计引人入胜的用户体验(UX)研究项目提供了一个有用的模型。虽然用户体验研究通常将人们同时定义为研究对象和技术用户,但有些工作也对这些分类提出了质疑。例如,用户体验实践者质疑人们作为一般用户的框架,参与式设计将参与者重新定位为研究结果的共同所有者。本文通过将用户角色的概念应用于参与开放开发的活动,提供了一个补充的视角。开放开发是指将未完成的游戏公开发行并基于玩家反馈进行迭代的漫长过程,从根本上来说这是一个UX研究过程。在开放开发项目中,用户参与者扮演着各种各样的角色,包括消费者、玩家、bug报告者、玩家支持服务、社区管理员、评论者、开发者倡导者、游戏测试者、质量保证测试者、内容创造者和创意者。本文构建了用户参与者角色的定义,并提供了开放式开发游戏在线论坛的示例。最后,它认为我们可以设计通信系统来支持这些角色。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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