Utilizing the synergic combination of art and game technologies in engineering applications

Mika Luimula, Taisto Suominen, S. Pieskä
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引用次数: 4

Abstract

In this paper, we will report our first experiences of engineering applications developed in a research project named Fast Wow Effects Boosting SME Business. The ultimate goal in this project is to focus on digitalization, namely, on digital transformation of value creation. In addition, digitalization opens new possibilities to cut the costs. Our approach is to create so called Wow effects for SME companies to create consumer experiences. To get a Wow experience to a customer, our goal is to give customers a pleasant surprise and exceed their expectations. We will present in this paper technologies as enablers for Wow effects. In addition, we will introduce engineering pilot applications as examples how these technologies can be utilized to boost SME business.
在工程应用中利用艺术和游戏技术的协同结合
在本文中,我们将报告我们在一个名为Fast Wow Effects Boosting SME Business的研究项目中开发的工程应用程序的第一次经验。这个项目的最终目标是专注于数字化,即价值创造的数字化转型。此外,数字化为降低成本开辟了新的可能性。我们的方法是为中小企业创造所谓的Wow效应,以创造消费者体验。为了让客户获得Wow的体验,我们的目标是给客户一个惊喜,超出他们的期望。我们将在这篇论文中介绍作为《魔兽世界》效果推动者的技术。此外,我们将介绍工程试点应用,作为如何利用这些技术促进中小企业业务的例子。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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