Development of Electronic Pocket Books For Immune System Material To Increase Students' Learning Motivation

Dapit Amriko Siregar, E. Suhardi, Rifki Risma Munandar
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Abstract

The teaching and learning process certainly requires interesting media and does not tend to be boring. For this reason, it is necessary to use media that can attract students' interest by using electronic pocket book media. This study aims to determine the quality of electronic pocket books and determine the effectiveness of electronic pocket book media. This development research uses the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The analysis stage is an analysis of the needs of students. The design stage is the making of an electronic pocket book media design. The Development stage is an assessment of the feasibility of experts, namely material experts, media experts and teachers at SMA PGRI 1 Bogor. The Implementation stage is an assessment of the feasibility of the media and the Evaluation stage is a measurement of development achievement. The results showed the feasibility level of electronic pocketbook media, according to material experts, electronic pocketbooks were included in the appropriate category, while according to high school biology teachers and students, electronic pocketbooks were included in the very feasible category. The results of the analysis of student learning motivation before and after using the media were obtained, this showed a significant difference between before and after using the media, so it can be concluded that the electronic pocket book learning media can increase students' learning motivation.
开发电子袖珍免疫系统教材,提高学生学习动机
教学和学习的过程当然需要有趣的媒体,而不是无聊的。因此,有必要使用能够吸引学生兴趣的媒体,比如电子袖珍书媒体。本研究旨在确定电子口袋书的质量,确定电子口袋书媒体的有效性。本开发研究使用ADDIE(分析、设计、开发、实现和评估)模型。分析阶段是对学生需求的分析。设计阶段是制作一个电子口袋书的媒体设计。发展阶段是评估专家的可行性,即SMA PGRI 1茂物的材料专家、媒体专家和教师。实施阶段是对媒介可行性的评估,评价阶段是对发展成果的衡量。结果显示了电子钱包媒体的可行性水平,根据材料专家的意见,电子钱包属于合适的类别,而根据高中生物教师和学生的意见,电子钱包属于非常可行的类别。获得了学生使用媒体前后的学习动机分析结果,这显示了使用媒体前后的显著差异,因此可以得出结论,电子口袋书学习媒体可以提高学生的学习动机。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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