The Backward Photon Mapping for the Realistic Image Rendering

D. Zhdanov, A. Zhdanov
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引用次数: 6

Abstract

The current paper is devoted to the methods of the realistic rendering methods based on the bidirectional stochastic ray tracing with photon maps. The research of the backward photon mapping method to account for both caustics and indirect illumination is presented. By using the backward photon maps authors reduced the amount of data that should be stored in the photon maps that allowed to speed up the process of the indirect luminance calculation. Methods used for constructing a tree of backward photon maps and methods of efficient parallelization used in algorithms of accumulation and forming the backward photon maps along with tracing forward and back-ward rays in the rendering process are considered. Methods to estimate the attained luminance error both for single image pixels and for the entire image with the designed rendering method are presented. The rendering results obtained with the use of the developed methods and algorithms are presented.
现实图像渲染的向后光子映射
本文主要研究了基于光子图的双向随机光线追踪的真实感绘制方法。研究了同时考虑焦散和间接光照的后向光子映射方法。通过使用后向光子映射,作者减少了应该存储在光子映射中的数据量,从而加快了间接亮度计算的过程。本文讨论了构建后向光子映射树的方法,以及在后向光子映射的积累和形成算法中使用的高效并行化方法,并在绘制过程中对向前和向后光线进行跟踪。给出了利用所设计的绘制方法对单个图像像素和整个图像的亮度误差进行估计的方法。给出了利用所开发的方法和算法所获得的渲染结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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