Implementation of Sell and Purchase in Steam Online Game Platform Based on Steam Subcsriber Agreement

Dewi Septiana, Wati Rahmi Ria, Kingkin Wahyuningdiah
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引用次数: 0

Abstract

—Many games entertainment has switch to digital or commonly called as online game. Game service providers are also developing, one of which is VALVE, which makes a game platform called Steam. Steam is a platform that sells games and non-game software. However, there are problem that arises. Which are, how is the implementation of the sale and purchase agreement based on the Steam Subscriber Agreement between Steam users and The Steam itself? And what are the obstacles that occur in the implementation of the sale and purchase agreement on this steam platform? The long-term goal of this research is to form the basis of government policies in accordance with the principles of buying and selling agreements. The policy basis in the form of regulations is needed regarding the obstacles faced by online game platform users. Users/users of online game platforms expect legal protection in the implementation of this sale and purchase agreement, because they are always in a weak position that does not have a bargaining position. This research uses a statutory approach. a statutory approach is used to map the basis of government authority in regulating sale and purchase agreements on the online game platform steam.
基于Steam用户协议的Steam网络游戏平台买卖实现
-许多游戏娱乐已经转向数字或通常被称为在线游戏。游戏服务提供商也在发展,其中之一是VALVE,它制作了一个名为Steam的游戏平台。Steam是一个销售游戏和非游戏软件的平台。然而,出现了一些问题。Steam用户和Steam本身之间基于Steam订户协议的买卖协议是如何执行的?在这个steam平台上执行买卖协议存在哪些障碍?本研究的长期目标是根据买卖协议的原则形成政府政策的基础。对于网络游戏平台用户所面临的障碍,需要法规形式的政策依据。网络游戏平台用户/用户在执行本买卖协议过程中,期望得到法律保护,因为他们始终处于弱势地位,没有议价地位。本研究采用法定方法。在规范在线游戏平台steam的买卖协议时,采用了法定的方法来绘制政府权力的基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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