A Computational Study of Interval-Valued Matrix Games

Christopher Mitchell, Chenyi Hu, Bernard Chen, Michael Nooner, Paul Young
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引用次数: 4

Abstract

Game theory has been applied for strategic decision making in areas such as economics, political science, psychology, and others. A two-player zero-sum game represented as an m × n real matrix is probably the simplest model to maximize (minimize) possible gain (loss) in game theory. Considering payoffs of a matrix game in real applications can vary even when the players repeat the same strategies, Collins and Hu [1] modeled such uncertainty with interval-valued matrix games. In 2011 and 2012, D.F. Li et al further proposed approaches to solve interval-valued matrix game with the basic idea of splitting an interval game matrix to its lower and upper bounds in [5] and [6]. It is also suggested that one may determine an interval matrix game by solving the lower-and upper-bound point matrix games. However, there is not a rigorous mathematical proof but only few structured numerical examples were used for verification. In this study, we run exhaustive computational experiments with the software suite we created to gain further insights. Our computational results indicate that the value of a point-valued matrix game R ∈ R, where R is an interval-valued matrix game, is bounded by the game values of the lower- and upper-bound point matrix of R mostly. However, it is not always true. We report the software suite, our results of computational experiments, and theoretic insights in this paper.
区间值矩阵对策的计算研究
博弈论已被应用于经济、政治科学、心理学等领域的战略决策。用m × n实矩阵表示的两人零和博弈可能是博弈论中最大化(最小化)可能收益(损失)的最简单模型。考虑到即使参与者重复相同的策略,矩阵博弈在实际应用中的收益也会发生变化,Collins和Hu[1]用区间值矩阵博弈对这种不确定性进行了建模。2011年和2012年,D.F. Li等人在[5]和[6]中进一步提出了求解区间值矩阵博弈的方法,其基本思想是将区间博弈矩阵拆分为其下界和上界。还提出可以通过求解下界和上界点矩阵对策来确定区间矩阵对策。然而,没有严格的数学证明,只有少数结构化的数值例子进行了验证。在这项研究中,我们使用我们创建的软件套件进行了详尽的计算实验,以获得进一步的见解。我们的计算结果表明,点值矩阵对策R∈R的值大多以R的下界和上界点矩阵的对策值为界,其中R为区间值矩阵对策。然而,这并不总是正确的。在本文中,我们报告了软件套件、我们的计算实验结果和理论见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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