Japanese computer graphics: Challenges and opportunities

T. Kunii, Laurin Herr, T. Ikedo, Kazukiyo Ishimura, K. Iwata, Kazuo Naito, Shohei Saimi
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引用次数: 1

Abstract

PANEL COORDINATOR'S INTRODUCTORY REMARKS Japanese interest in computer graphics in the past has been led by users whose needs have been satisfied primarily by U. S. sources. However, as the Japanese market has grown, domestic players have emerged, especially commercial production companies and venture-type hardware manufacturers. In the world of commercial production, this trend has been spurred by the cross-cultural difficulties and expenses of trans-Pacific projects, as well as the new accessibility of computer graphics production technology. In the hardware field, this tendency has been fed by rapid Japanese advances in semiconductor memories and color monitors. Growing Japanese strength in computer graphics is important to the international community for several reasons. First, it confirms the viability and sales potential of the domestic Japanese market. Second, it increases competition within Japan. Third, it will probably increase competition outside of Japan as well. Fourth, this competition should stimulate development of superior products at a lower cost, yielding considerable benefit to users. Fifth, there will be many new opportunities for internationally- minded distributors, systems builders, software suppliers and R & D groups. Finally, if approached correctly, Japan can be a source of fresh aesthetic and technical input. During the past few years, many Japanese have made extensive efforts to learn everything they can about computer graphics. Numerous foreign experts have been invited to Japan to lecture at conferences. The Japanese themselves have criss-crossed America visiting major computer graphics installations. At Siggraph'82 238 Japanese registered for tutorials and technical sessions and many more attended the hardware exposition. Japanese press coverage was aggressive. This panel is an attempt to balance the information flow by offering Siggraph attendees an opportunity to educate themselves about Japanese computer graphics. CHAIRMAN'S INTRODUCTION: While the Japanese electronics industry in general has been dominated by a few large firms, the computer graphics industry in Japan has been led by a number of small, venture-type companies offering original technology and close customer support. They are self- sustaining and not part of so-called “Japan Inc”. Currently, there are quite a number of these firms with a relatively high level of hardware and software expertise. This knowledge base has been developing for some time. For example, in association with some of the earlier companies, the Tokyo Raster Computer Graphics (TRCG) Project was begun in 1968 to develop a raster system capable of displying 4096 colors concurrently. The partial results the TRCG research were reported at the first Siggraph Conference held in Boulder, Colorado in 1974. This panel will examine progress since that time. The panelists were selected to fairly represent the people behind the development of Japanese computer graphics companies who significantly influence industrial strategies. Each panelist will briefly describe his involvement in computer graphics, views of the world market, and areas of current interest in terms of future product development. General discussion of differences and commonalities among the panelists will follow the presentations. Questions from the audience will be encouraged.
日本计算机图形学:挑战与机遇
小组协调员的介绍性发言日本人对计算机图形学的兴趣过去一直是由主要由美国资源满足需求的用户引起的。然而,随着日本市场的发展,国内厂商已经出现,特别是商业生产公司和风险类型的硬件制造商。在商业生产领域,跨太平洋项目的跨文化困难和费用以及计算机图形制作技术的新可及性推动了这一趋势。在硬件领域,日本在半导体存储器和彩色显示器方面的快速发展助长了这种趋势。日本在计算机图形学领域不断增强的实力对国际社会来说很重要,原因有几个。首先,它证实了日本国内市场的生存能力和销售潜力。其次,它加剧了日本国内的竞争。第三,它可能也会增加日本以外的竞争。第四,这种竞争应该刺激以更低的成本开发更优质的产品,给用户带来可观的利益。第五,对于具有国际视野的分销商、系统制造商、软件供应商和研发集团来说,将会有许多新的机会。最后,如果处理得当,日本可以成为新鲜美学和技术输入的来源。在过去的几年里,许多日本人尽其所能地学习计算机图形学。许多外国专家被邀请到日本在会议上演讲。日本人自己也在美国纵横交错地访问主要的计算机图形装置。在Siggraph'82上,238名日本人注册了教程和技术会议,还有更多的人参加了硬件博览会。日本媒体的报道很有攻击性。这个小组是一个平衡信息流的尝试,为Siggraph与会者提供了一个自我教育日本计算机图形学的机会。主席介绍:虽然日本电子工业总体上由几家大公司主导,但日本的计算机图形工业一直由一些小的、风险类型的公司领导,这些公司提供原创技术和密切的客户支持。它们是自给自足的,不是所谓的“日本公司”的一部分。目前,有相当多这样的公司具有相对较高的硬件和软件专业知识水平。这个知识库已经发展了一段时间。例如,与一些早期的公司合作,东京光栅计算机图形(TRCG)项目于1968年开始开发能够同时显示4096种颜色的光栅系统。1974年在科罗拉多州博尔德举行的第一届Siggraph会议上报告了TRCG研究的部分结果。本小组将审查自那时以来的进展。小组成员的选择是为了公平地代表日本计算机图形公司发展背后的人,他们对产业战略有重大影响。每个小组成员将简要描述他在计算机图形学方面的参与,对世界市场的看法,以及当前对未来产品开发感兴趣的领域。小组成员之间的差异和共同点将在演讲之后进行一般性讨论。欢迎观众提问。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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