UPAYA MENINGKATKAN HASIL BELAJAR IPS PADA MATERI TOKOH PERJUANGAN MELALUI ROLE PLAYING BAGI SISWA KELAS V SEKOLAH DASAR

Sri Suryani, Yanti Karyanti Wihardis, Siti rohmah
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Abstract

The success of a teaching and learning process can be seen from the level of students' mastery of the material being taught. If as part of the students have mastered the material, it can be seen that the teaching and learning process has been successful. With regard to the teaching and learning process itself, the authors see the fact that there are still many elementary school students, especially fifth grade students at SDN 2 Cidatar who experience difficulties in social studies learning, one of the reasons being that the teacher is not optimal in choosing the learning method used. Learning Social Sciences is inseparable from the tendency of the teacher centered learning process. Such conditions make the learning process only controlled by the teacher. Regarding the not yet optimal social studies learning outcomes for class V SDN 2 Cidatar in terms of efforts to improve student learning outcomes, the authors seek to apply the Role Playing learning model as an alternative meaningful learning that leads to active, creative, effective, and fun learning. The purpose of this classroom action research is to find out whether the application of the role playing method can improve student learning outcomes and can also make it easier for students to understand the material to improve student learning outcomes in social studies learning. This classroom action research was carried out in 2 cycles. Each cycle contained four stages, namely planning, implementing, observing and reflecting. The method used in this study refers to Kurt Lewin's model which consists of four main components of class research namely planning, implementation, observation and reflection. Data analysis in this classroom action research used quantitative and qualitative analysis of social studies learning outcomes in the analysis starting from cycle 1 and cycle 2 to be compared with percentage descriptive techniques. After applying the Role Playing method in social studies learning on the material to improve student learning outcomes, students understand more about this material. This can be proven in increased student learning outcomes. the lowest cycle I was 40 Cycle II was 66, the average value of cycle I was 68.2 cycle II was 78.4 and the learning mastery of cycle I was 67%, and cycle II was 100%. The suggestions that can be given are: (1) The teacher should be more creative in choosing various methods that suit the demands of the needs and circumstances of the students and the characteristics of the subject matter to be delivered. (2) Role playing learning is an alternative that deserves to be developed to overcome the problem of low learning outcomes in elementary schools.
通过小学五年级学生的角色扮演,努力提高IPS在材料上的学习成绩
一个教学过程的成功可以从学生对所教材料的掌握程度上看出来。如果作为一部分的学生已经掌握了材料,就可以看出教学过程是成功的。就教学过程本身而言,作者发现SDN 2 Cidatar仍有许多小学生,特别是五年级学生在社会学学习方面遇到困难,其中一个原因是教师选择的学习方法不理想。学习社会科学离不开以教师为中心的学习过程倾向。这种情况使得学习过程只能由教师来控制。在努力提高学生的学习成果方面,对于尚不理想的SDN 2年级的社会研究学习成果,作者寻求将角色扮演学习模式作为一种替代的有意义的学习,这种学习可以带来积极、创造性、有效和有趣的学习。本次课堂行动研究的目的是为了了解角色扮演方法的应用是否可以提高学生的学习成果,也可以使学生更容易地理解材料,从而提高学生在社会学学习中的学习成果。本次课堂行动研究分两个周期进行。每个周期包含规划、实施、观察和反思四个阶段。本研究使用的方法参考了Kurt Lewin的模型,该模型由班级研究的四个主要组成部分组成,即计划、实施、观察和反思。本课堂行动研究的数据分析使用了定量和定性分析,从第1周期和第2周期开始分析社会研究学习成果,并与百分比描述技术进行比较。将角色扮演法应用于社会研究学习后,提高了学生的学习效果,使学生对材料有了更多的了解。这可以通过提高学生的学习成绩来证明。最低周期I为40,周期II为66,周期I的平均值为68.2,周期II为78.4,周期I的学习掌握程度为67%,周期II为100%。可以给出的建议是:(1)教师应该更有创造性地选择各种方法,以适应学生的需要和情况以及所要交付的主题的特点。(2)角色扮演学习是一种值得开发的替代方案,以克服小学学习成果低的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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