Synthesis of virtual character poses using Lagrange polynomial interpolation

Irwan Karim, S. Sumpeno, M. Purnomo
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引用次数: 1

Abstract

In these times, affective virtual characters are often being involved as a major component in creative industries such as computer games and animation. Creating affective characters is not a simple job. One of technique used in creating the characters is the motion capture. Results using this technique are presented in motion capture data and can be processed further for many other functions, including creating variations of affective content. Motion capture data synthesis has been used widely to produce these variations by applying the interpolation method. In this study, Lagrange polynomial interpolation was applied to generate variations in pose.
利用拉格朗日多项式插值合成虚拟人物姿态
在这个时代,情感虚拟角色经常成为电脑游戏和动画等创意产业的主要组成部分。创造情感角色并不是一件简单的工作。创造角色的技术之一是动作捕捉。使用该技术的结果呈现在动作捕捉数据中,并且可以进一步处理许多其他功能,包括创建情感内容的变化。运动捕捉数据合成被广泛应用于利用插值方法产生这些变化。本研究采用拉格朗日多项式插值生成位姿变化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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