Physically-based interactive schlieren flow visualization

Carson Brownlee, Vincent Pegoraro, S. Shankar, P. McCormick, C. Hansen
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引用次数: 10

Abstract

Understanding fluid flow is a difficult problemand of increasing importance as computational fluid dynamics produces an abundance of simulation data. Experimental flow analysis has employed techniques such as shadowgraph and schlieren imaging for centuries which allow empirical observation of inhomogeneous flows. Shadowgraphs provide an intuitive way of looking at small changes in flow dynamics through caustic effects while schlieren cutoffs introduce an intensity gradation for observing large scale directional changes in the flow. The combination of these shading effects provides an informative global analysis of overall fluid flow. Computational solutions for these methods have proven too complex until recently due to the fundamental physical interaction of light refracting through the flow field. In this paper, we introduce a novel method to simulate the refraction of light to generate synthetic shadowgraphs and schlieren images of time-varying scalar fields derived from computational fluid dynamics (CFD) data. Our method computes physically accurate schlieren and shadowgraph images at interactive rates by utilizing a combination of GPGPU programming, acceleration methods, and data-dependent probabilistic schlieren cutoffs. Results comparing this method to previous schlieren approximations are presented.
基于物理的交互式纹影流可视化
理解流体流动是一个困难的问题,随着计算流体动力学产生大量的模拟数据,这个问题变得越来越重要。几个世纪以来,实验流动分析一直采用阴影成像和纹影成像等技术,这些技术允许对非均匀流动进行经验观察。阴影图通过焦散效应提供了一种直观的方式来观察流动动力学中的微小变化,而纹影截断引入了一种强度梯度,用于观察流动中大规模的方向变化。这些遮阳效果的组合提供了总体流体流动的信息丰富的全局分析。直到最近,由于光在流场中折射的基本物理相互作用,这些方法的计算解决方案被证明过于复杂。本文介绍了一种利用计算流体力学(CFD)数据模拟光的折射生成时变标量场的合成阴影图和纹影图的新方法。我们的方法通过结合GPGPU编程、加速方法和数据相关的概率纹影截止,以交互速率计算物理上精确的纹影和阴影图像。将该方法与以前的纹影近似方法进行了比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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