{"title":"Intervals and Bounding Boxes","authors":"Kelvin Sung, Gregory Smith","doi":"10.1007/978-1-4842-5443-1_2","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":126039,"journal":{"name":"Basic Math for Game Development with Unity 3D","volume":"28 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Basic Math for Game Development with Unity 3D","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/978-1-4842-5443-1_2","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}