Basic Math for Game Development with Unity 3D最新文献

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Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations Unity 3D游戏开发的基本数学:数学基础初学者指南
Basic Math for Game Development with Unity 3D Pub Date : 2019-12-06 DOI: 10.1007/978-1-4842-5443-1
Kelvin Sung, Gregory Smith
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引用次数: 0
Vector Cross Products and 2D Planes 向量叉积和二维平面
Basic Math for Game Development with Unity 3D Pub Date : 1900-01-01 DOI: 10.1007/978-1-4842-5443-1_6
Kelvin Sung, Gregory Smith
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引用次数: 0
Intervals and Bounding Boxes 间隔和边界框
Basic Math for Game Development with Unity 3D Pub Date : 1900-01-01 DOI: 10.1007/978-1-4842-5443-1_2
Kelvin Sung, Gregory Smith
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引用次数: 0
Distances and Bounding Spheres 距离和边界球
Basic Math for Game Development with Unity 3D Pub Date : 1900-01-01 DOI: 10.1007/978-1-4842-5443-1_3
Kelvin Sung, Gregory Smith
{"title":"Distances and Bounding Spheres","authors":"Kelvin Sung, Gregory Smith","doi":"10.1007/978-1-4842-5443-1_3","DOIUrl":"https://doi.org/10.1007/978-1-4842-5443-1_3","url":null,"abstract":"","PeriodicalId":126039,"journal":{"name":"Basic Math for Game Development with Unity 3D","volume":"57 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125361394","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Vector Dot Products 向量点积
Basic Math for Game Development with Unity 3D Pub Date : 1900-01-01 DOI: 10.1007/978-1-4842-5443-1_5
Kelvin Sung, Gregory Smith
{"title":"Vector Dot Products","authors":"Kelvin Sung, Gregory Smith","doi":"10.1007/978-1-4842-5443-1_5","DOIUrl":"https://doi.org/10.1007/978-1-4842-5443-1_5","url":null,"abstract":"","PeriodicalId":126039,"journal":{"name":"Basic Math for Game Development with Unity 3D","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126320896","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Introduction and Learning Environment 简介及学习环境
Basic Math for Game Development with Unity 3D Pub Date : 1900-01-01 DOI: 10.1007/978-1-4842-5443-1_1
Kelvin Sung, Gregory Smith
{"title":"Introduction and Learning Environment","authors":"Kelvin Sung, Gregory Smith","doi":"10.1007/978-1-4842-5443-1_1","DOIUrl":"https://doi.org/10.1007/978-1-4842-5443-1_1","url":null,"abstract":"","PeriodicalId":126039,"journal":{"name":"Basic Math for Game Development with Unity 3D","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133432655","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Vectors 向量
Basic Math for Game Development with Unity 3D Pub Date : 1900-01-01 DOI: 10.1007/978-1-4842-5443-1_4
Kelvin Sung, Gregory Smith
{"title":"Vectors","authors":"Kelvin Sung, Gregory Smith","doi":"10.1007/978-1-4842-5443-1_4","DOIUrl":"https://doi.org/10.1007/978-1-4842-5443-1_4","url":null,"abstract":"","PeriodicalId":126039,"journal":{"name":"Basic Math for Game Development with Unity 3D","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130219814","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Conclusion 结论
Basic Math for Game Development with Unity 3D Pub Date : 1900-01-01 DOI: 10.1007/978-1-4842-5443-1_7
Kelvin Sung, Gregory Smith
{"title":"Conclusion","authors":"Kelvin Sung, Gregory Smith","doi":"10.1007/978-1-4842-5443-1_7","DOIUrl":"https://doi.org/10.1007/978-1-4842-5443-1_7","url":null,"abstract":"","PeriodicalId":126039,"journal":{"name":"Basic Math for Game Development with Unity 3D","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128393612","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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