N. Iwanaga, W. Kobayashi, K. Furuya, T. Onoye, I. Shirakawa
{"title":"Embedded implementation of acoustic field enhancement for stereo sound sources","authors":"N. Iwanaga, W. Kobayashi, K. Furuya, T. Onoye, I. Shirakawa","doi":"10.1109/ICCE.2003.1218911","DOIUrl":null,"url":null,"abstract":"An embedded implementation of acoustic field enhancement is proposed, which is dedicated to stereo sound sources. With the use of the embedded DSP-base platform, this algorithm successfully constructs the signal processing filter structure to enhance a 3D acoustic field through either of stereo headphones and stereo speakers. The whole of proposed algorithm can be implemented by a 16 bit fixed-point DSP with the computational costs of 51.6 MIPS and 6.6 kB of memory, high-fidelity spatial acoustics can be achieved in various applications, such as portable stereo players, music streaming to mobile devices, etc.","PeriodicalId":319221,"journal":{"name":"2003 IEEE International Conference on Consumer Electronics, 2003. ICCE.","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2003 IEEE International Conference on Consumer Electronics, 2003. ICCE.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCE.2003.1218911","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7
Abstract
An embedded implementation of acoustic field enhancement is proposed, which is dedicated to stereo sound sources. With the use of the embedded DSP-base platform, this algorithm successfully constructs the signal processing filter structure to enhance a 3D acoustic field through either of stereo headphones and stereo speakers. The whole of proposed algorithm can be implemented by a 16 bit fixed-point DSP with the computational costs of 51.6 MIPS and 6.6 kB of memory, high-fidelity spatial acoustics can be achieved in various applications, such as portable stereo players, music streaming to mobile devices, etc.