On a 3D recursive motion estimation algorithm and architecture for digital video SoC

G. Lee, K. Vissers, Bin-Da Liu
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引用次数: 10

Abstract

Motion estimation algorithm plays a crucial role in video coding/processing and accounts for almost one quarter of the gate count or area in many digital video system-on-a-chip (SoC) due to its computational intensive nature. In this paper, we present a complexity-reduced three dimensional (3D) motion estimator (ME) which reduces the number of search candidates and hence gate count significantly. Moreover, by virtue of its recursive architecture, hardware estimated sum of absolute differences (SAD) and motion vectors (MV) can be passed backed to the embedded DSP processor for image segmentation, resulting in efficient software/hardware partition in SoC designs. In addition, the calculated SAD's can also be further analyzed by the embedded CPU for rate control in video coding. Alleviating traditional ME artifacts such as illumination, this motion estimator with segmentation capabilities is readily applicable to video object planes (VOP) processing in levels higher than the advance simple profile in MPEG4, H.264 and motion compensated format converters such as deinterlacers and scan-rate converters.
一种用于数字视频SoC的三维递归运动估计算法及结构
运动估计算法在视频编码/处理中起着至关重要的作用,由于其计算量大,在许多数字视频片上系统(SoC)中,运动估计算法几乎占门数或面积的四分之一。在本文中,我们提出了一种降低复杂度的三维(3D)运动估计器(ME),它大大减少了搜索候选数,从而大大减少了门计数。此外,由于其递归架构,硬件估计的绝对差和(SAD)和运动矢量(MV)可以传递回嵌入式DSP处理器进行图像分割,从而在SoC设计中实现高效的软/硬件分割。此外,计算出的SAD还可以通过嵌入式CPU进一步分析,用于视频编码的速率控制。这种具有分割功能的运动估计器减轻了传统的ME工件(如照明),很容易适用于比MPEG4, H.264和运动补偿格式转换器(如去隔行器和扫描速率转换器)中的高级简单配置文件更高级别的视频对象平面(VOP)处理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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