Building a Collaborative Virtual Environment: A Programming Language Codesign Approach

Jafar Al-Gharaibeh, C. Jeffery, Hani Bani-Salameh
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引用次数: 4

Abstract

Developing 3D virtual environments requires an advanced level of programming expertise. In many cases, working on such an application involves a wide range of programming activities such as 3D graphics, networking, user interfaces and audio programming. At the same time, such applications are usually real time and performance critical. The complexity of developing such an application comes from two sources: first, the programming language used in development with its strengths and also the limitations it imposes. The second is the requirements of the virtual environment itself, with its dynamics and size. Some languages are more suitable than others for any given application domain, but in general once a programming language is selected, the main focus is the application itself and not the language used. This paper presents an approach where a virtual environment (CVE) and its implementation language (Unicon) evolved together over the course of the project development, derived from emerging functional and performance requirements. The Unicon language was improved and new features were added over time to meet new demands and address the complexities that arose at the application level. This approach was combined with developing a framework to build virtual worlds with a social integrated development environment and to populate those worlds with non-player characters.
构建协作虚拟环境:一种编程语言协同设计方法
开发3D虚拟环境需要高级水平的编程专业知识。在许多情况下,开发这样的应用程序涉及广泛的编程活动,如3D图形、网络、用户界面和音频编程。同时,这类应用程序通常对实时和性能要求很高。开发这样一个应用程序的复杂性来自两个方面:首先,开发中使用的编程语言及其优势,以及它所施加的限制。二是对虚拟环境本身的要求,它具有动态性和规模。对于任何给定的应用程序领域,有些语言比其他语言更适合,但一般来说,一旦选择了编程语言,主要关注的是应用程序本身,而不是使用的语言。本文提出了一种方法,其中虚拟环境(CVE)及其实现语言(Unicon)在项目开发过程中一起发展,派生出新兴的功能和性能需求。随着时间的推移,Unicon语言得到了改进,并添加了新的特性,以满足新的需求并解决应用程序级别出现的复杂性。这一方法与开发框架相结合,用于构建带有社交集成开发环境的虚拟世界,并在这些世界中填充非玩家角色。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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