{"title":"A Propagation of Virtual Space Information Using a Peer-to-peer Architecture for Massively Multiplayer Online Games","authors":"Shin Ito, H. Saito, Hajime Sogawa, Y. Tobe","doi":"10.1109/ICDCSW.2006.9","DOIUrl":null,"url":null,"abstract":"The spread of Massively Multiplayer Online Game (MMOG) which is the multiplayer playing game in virtual space via the Internet is the one of major topic in today’s Internet. A typical architecture of MMOG is based on a client-server (C/S) model. Because of the traffic that concentrates at the server, the response time between the server and clients is being increased. In this paper, to overcome this problem, we propose a novel method of propagating information of clients using peer-to-peer (P2P) multicast. In the proposed method, the clients can send their information without broadcasting to each other.","PeriodicalId":333505,"journal":{"name":"26th IEEE International Conference on Distributed Computing Systems Workshops (ICDCSW'06)","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-07-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"26th IEEE International Conference on Distributed Computing Systems Workshops (ICDCSW'06)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICDCSW.2006.9","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 12
Abstract
The spread of Massively Multiplayer Online Game (MMOG) which is the multiplayer playing game in virtual space via the Internet is the one of major topic in today’s Internet. A typical architecture of MMOG is based on a client-server (C/S) model. Because of the traffic that concentrates at the server, the response time between the server and clients is being increased. In this paper, to overcome this problem, we propose a novel method of propagating information of clients using peer-to-peer (P2P) multicast. In the proposed method, the clients can send their information without broadcasting to each other.