VR Training System for Post-Stroke Rehabilitation based on Compensatory Analysis

G. Cyrino, N. Zago, R. Aramaki, L. Camargo, Alexandre Cardoso, E. Lamounier, A. Soares
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Abstract

Stroke is one of the most common diseases that lead to impairment of upper limb dexterity. Nowadays, serious games are a common approach to help stroke patient’s recovery. However, the lack of compensatory movement detection, during motor rehabilitation protocols, can lead the patient to learn new and incorrect movement patterns, compromising training sessions. Thus, this project consists of a system that differentiates real upper limb functional improvements from compensatory movement patterns, through a highly customizable serious game, with adaptable levels and tasks. Interaction with the game is done through a handle of a robotic platform. In the game, the subject must control a bird of prey to hunt and to run from predators. 3D motion trackers are placed in different points of the subject paretic arm to detect compensatory movements and to lead back the patient to correctly guide the bird of prey. Therefore, we believe that the proposed method will be a useful supporting tool for helping both the patient during his training sessions and the physiotherapist for better analysis of movements and more specific stroke rehabilitation protocols.
基于代偿分析的脑卒中后康复VR训练系统
中风是导致上肢灵活性受损的最常见疾病之一。如今,严肃的游戏是帮助中风患者康复的一种常见方法。然而,在运动康复方案中,缺乏代偿性运动检测可能导致患者学习新的和不正确的运动模式,从而影响训练课程。因此,该项目由一个系统组成,通过一个高度可定制的严肃游戏,具有可适应的水平和任务,将真正的上肢功能改善与补偿性运动模式区分开来。与游戏的互动是通过机器人平台的手柄完成的。在游戏中,玩家必须控制一只猛禽来追捕并逃离掠食者。3D运动追踪器放置在受试者麻痹臂的不同位置,以检测代偿运动,并引导患者正确引导猛禽。因此,我们相信所提出的方法将是一个有用的辅助工具,可以帮助患者在训练期间和物理治疗师更好地分析运动和更具体的中风康复方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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