Analisis Aspek Perkembangan Kognitif Dan Motorik Dalam Permainan Jump Count Melalui Abacus Tangga

Ririn Dwi Wiresti, S. Suyadi
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Abstract

A child with an age range of 0 to 6 years is considered in the Early Childhood period that needed a lot of development stimulation. Following the regulation of the Minister of Education and culture (Permendikbud) No. 137 of 2014, there are six aspects of child development, namely physical-motor, religious and moral values, language, art, motor, and cognitive. In its application several points of progress can be stimulated simultaneously. For example, in coloring activities, points of development that was stimulated are excellent motor and art. In reality sometimes there is a separation between the practice of cognitive and motor development. For example, cognitive development stimulated through indoor exercise, while motor development will be encouraged through free exercise. Cognitive and motor development are interconnected aspects. Through these examples, researchers created the Jump Count game through the abacus ladder media. This game aims to dissect cognitive and motor indicators in depth. This research uses the descriptive quantitative method. The results of the study based on the instrument filling data with a check indicator on the cognitive and motor development of children aged 5 – 6 years; the data is presented in the form of a percentage. This research conducted in Raudatul Athfal (RA / Kindergarten) of Bunayya Yogyakarta with the research subjects of 14 children from the class of B2. The result showed that the Jump Count game could improve children's cognitive development by 34.1 % and children's motor development by 36.7 %. It can concluded; this game can improve cognitive development, fine motor, and gross motor skills in children with an age range of 5 – 6 years.
通过楼梯间跳跃战术分析认知和运动发展方面
0 - 6岁的儿童被认为处于需要大量发展刺激的幼儿期。根据教育和文化部长2014年第137号法令,儿童发展涉及六个方面,即身体运动、宗教和道德价值观、语言、艺术、运动和认知。在它的应用中,可以同时刺激几个进步点。例如,在着色活动中,被激发的发展点是优秀的运动性和艺术性。在现实中,有时认知的实践和运动的发展是分开的。例如,通过室内运动刺激认知发展,而通过自由运动鼓励运动发展。认知和运动发展是相互关联的两个方面。通过这些例子,研究人员通过算盘阶梯媒体创造了Jump Count游戏。这个游戏旨在深入剖析认知和运动指标。本研究采用描述性定量方法。基于仪器填充数据和检查指标对5 ~ 6岁儿童认知和运动发育的研究结果;数据以百分比的形式呈现。本研究在日惹Bunayya的Raudatul Athfal (RA /幼儿园)进行,研究对象是来自B2班的14名儿童。结果表明,跳数游戏对儿童认知发展的促进作用为34.1%,对儿童运动发展的促进作用为36.7%。它可以得出结论;这个游戏可以提高5 - 6岁儿童的认知发展,精细运动和大运动技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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